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Save mariodivece/dab278f82ef3725b06001adec28ef92b to your computer and use it in GitHub Desktop.
| /* | |
| [configuration] | |
| [OptionRangeFloat] | |
| GUIName = Blur Area | |
| OptionName = BLUR_SIZE | |
| MinValue = 0.0 | |
| MaxValue = 10.0 | |
| StepAmount = 0.1 | |
| DefaultValue = 1.6 | |
| [OptionRangeFloat] | |
| GUIName = Scanline Alpha | |
| OptionName = SEPARATOR_ALPHA | |
| MinValue = 0.0 | |
| MaxValue = 1.0 | |
| StepAmount = 0.05 | |
| DefaultValue = 0.15 | |
| [OptionRangeFloat] | |
| GUIName = Scanline Width | |
| OptionName = SCANLINE_SIZE | |
| MinValue = 0.0 | |
| MaxValue = 64 | |
| StepAmount = 0.1 | |
| DefaultValue = 6.3 | |
| [OptionRangeFloat] | |
| GUIName = Brightness Boost | |
| OptionName = BRIGHTNESS_BOOST | |
| MinValue = 0.0 | |
| MaxValue = 2.0 | |
| StepAmount = 0.01 | |
| DefaultValue = 1.25 | |
| [/configuration] | |
| */ | |
| void main() | |
| { | |
| const float PI = 3.1415926535897932384626433832795; | |
| float4 c0 = Sample(); | |
| float blursize = GetOption(BLUR_SIZE); | |
| float subtleLevel = GetOption(SEPARATOR_ALPHA); // 0 is very dark separator, 1 is no separator | |
| float scanlineSize = GetOption(SCANLINE_SIZE); | |
| float boost = GetOption(BRIGHTNESS_BOOST); | |
| //blur | |
| float4 blurtotal = float4(0.0, 0.0, 0.0, 0.0); | |
| blurtotal += SampleLocation(GetCoordinates() + float2(-blursize, -blursize) * GetInvResolution()); | |
| blurtotal += SampleLocation(GetCoordinates() + float2(-blursize, blursize) * GetInvResolution()); | |
| blurtotal += SampleLocation(GetCoordinates() + float2( blursize, -blursize) * GetInvResolution()); | |
| blurtotal += SampleLocation(GetCoordinates() + float2( blursize, blursize) * GetInvResolution()); | |
| blurtotal += SampleLocation(GetCoordinates() + float2(-blursize, 0.0) * GetInvResolution()); | |
| blurtotal += SampleLocation(GetCoordinates() + float2( blursize, 0.0) * GetInvResolution()); | |
| blurtotal += SampleLocation(GetCoordinates() + float2( 0.0, -blursize) * GetInvResolution()); | |
| blurtotal += SampleLocation(GetCoordinates() + float2( 0.0, blursize) * GetInvResolution()); | |
| blurtotal *= 0.125; | |
| c0 = blurtotal; | |
| // get color factor intensity based on vertical pixel position | |
| // coordinates are 0 to 1 while resolution is a pixel resolution | |
| float vPos = GetCoordinates().y * GetWindowResolution().y; | |
| float lineIntensity = subtleLevel + abs(cos(PI / scanlineSize * vPos)); | |
| // output | |
| SetOutput(c0 * clamp(lineIntensity, 0.0, 1.125) * boost); | |
| } |
Can you please port The Shader "crt-royale" to Dolphin? I tried renaming the one i found from ".glslp" to ".glsl" Format and putting it in the shaders folder of my Dolphin Folder, it shows up in Dolphin's Graphics Enhancement Menu, but when i select it and run a game it just gives me error messages. i tried both of your Dolphin shaders you made, they work fine, but i don't prefer them, "crt-royale" is actually really awesome CRT Shader on Duckstation that is almost perfect, and i would really love if you would make this one work for Dolphin.
¿Puedes portar el Shader "crt-royale" a Dolphin? Intenté cambiar el nombre del que encontré de ".glslp" a ".glsl" y ponerlo en la carpeta de shaders de mi carpeta Dolphin. Aparece en el menú de mejora de gráficos de Dolphin, pero cuando lo selecciono y ejecuto un juego, solo me da mensajes de error. Probé los dos shaders de Dolphin que creaste y funcionan bien, pero no los prefiero. "crt-royale" es realmente un Shader CRT realmente asombroso en Duckstation que es casi perfecto. Me encantaría que hicieras que este funcione para Dolphin.
Check this: https://www.mediafire.com/file/164jvb9plhi0sjq/scanlines.zip/file
I have ported the zfast_crt_standard shader to Dolphin
Hi @mariodivece , I also would prefer no flicker so came to get this one. However, while the other one shows the scanlines nice and thin like I expected, this one with default settings shows them way too big:
mad-scanlines:

vs. scanlines:

What values should I configure the second one to match the first?