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INFO: Attempting a new connection
TRACE: Initializing Thread. Creating pipe object.
TRACE: Connecting to the pipe through the DiscordRPC.IO.ManagedNamedPipeClient
TRACE: Connection Attempt 0 ()
TRACE: Enqueue Command: DiscordRPC.RPC.Commands.PresenceCommand
TRACE: PIPE UNIX / MACOSX
INFO: Attempting to connect to /var/folders/m6/mg10l4x91y101rl6_8ld9ynh0000gn/T/discord-ipc-0
TRACE: Waiting for connection...
INFO: Connected to /var/folders/m6/mg10l4x91y101rl6_8ld9ynh0000gn/T/discord-ipc-0
TRACE: Done. Result: False
Process: dotnet [1411]
Path: /usr/local/share/dotnet/dotnet
Identifier: dotnet
Version: 0
Code Type: X86-64 (Native)
Parent Process: ??? [1410]
Responsible: dotnet [1411]
User ID: 501
Date/Time: 2019-08-11 05:08:40.595 +0200

PPT PC Sprint TAS Explanation (10 Tetris PC)

Current fastest TAS run (19.96 sec)

Hey everyone, thanks for watching the Sprint TAS! I'm mat1jaczyyy, and as we're smashing the limits of Puyo Puyo Tetris (PPT), it might not be entirely intuitive if these TAS runs are legit or not. How does one achieve all these Perfect Clears (PCs) so fast? How do you get the pieces you need? Why do the PCs instead of doing normal Tetrises? I'll try to explain as much as possible here so you can understand what happens in the video.

Introduction and goal

In Sprint, the goal is to clear 40 lines as fast as possible. PPT employs a lot of delays - line clear delay, piece entry delay (around 8 frames), etc. Most of the logic that goes into constructing the ideal Sprint is minimizing these delays to minimize time.

PPT PC Sprint TAS Explanation (7 PC)

Current fastest TAS run (22.43 sec)

Hey everyone, thanks for watching the Sprint TAS! I'm mat1jaczyyy, and as we're smashing the limits of Puyo Puyo Tetris (PPT), it might not be entirely intuitive if these TAS runs are legit or not. How does one achieve all these Perfect Clears (PCs) so fast? How do you get the pieces you need? Why do the PCs instead of doing normal Tetrises? I'll try to explain as much as possible here so you can understand what happens in the video.

Introduction and goal

In Sprint, the goal is to clear 40 lines as fast as possible. PPT employs a lot of delays - line clear delay, piece entry delay, hold delay, etc. Most of the logic that goes into constructing the ideal Sprint is minimizing these delays to minimize time.