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using UnityEngine; | |
namespace Game.Core | |
{ | |
public class BaseComponent : MonoBehaviour | |
{ | |
protected virtual void Awake() { } | |
protected virtual void OnEnable() { } | |
protected virtual void Start() { } |
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<?xml version="1.0" encoding="utf-8"?> | |
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | |
package="com.example.bgfirebaseapp" | |
android:versionCode="1" | |
android:versionName="1.0" > | |
<uses-sdk | |
android:minSdkVersion="16" | |
android:targetSdkVersion="17" /> |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8" /> | |
<meta http-equiv="x-ua-compatible" content="ie=edge, chrome=1" /> | |
<title>untitled</title> | |
<link rel="stylesheet" href="" /> | |
</head> | |
<body> |
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# Use HTTPs instead of Git protocol | |
# https://coderwall.com/p/sitezg | |
git config --global url."https://".insteadOf git:// | |
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angular.module('gps-test').factory('googleMapsLoader', | |
function($window, $q, $timeout) { | |
"use strict" | |
var loaded = false, | |
listeners = []; | |
function load_script(params, api_base_url) { | |
var url = api_base_url || 'https://maps.googleapis.com/maps/api/js?', |