Created
July 15, 2019 00:10
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import javax.swing.JFrame; | |
import javax.swing.JPanel; | |
import javax.swing.WindowConstants; | |
import java.awt.Dimension; | |
import java.awt.Color; | |
import java.awt.Graphics; | |
import java.awt.Graphics2D; | |
import java.awt.Point; | |
import java.awt.event.MouseListener; | |
import java.awt.event.MouseEvent; | |
import java.awt.Font; | |
import java.awt.FontMetrics; | |
import java.util.*; | |
import javax.swing.Timer; | |
public class DrawBubbles { | |
private JFrame frame; | |
// The method to set up | |
public DrawBubbles() { | |
frame = new JFrame("Bar Graph"); | |
frame.setSize(600, 400); | |
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); // the event that triggers the end of the program | |
frame.setPreferredSize(frame.getSize()); | |
frame.add(new DrawBubs(frame.getSize())); // Setting up the DrawBars public class function (getting bars and putting it in this frame) | |
frame.pack(); | |
frame.setVisible(true); | |
} | |
// The main method | |
public static void main(String... argv) { | |
new DrawBubbles(); | |
} | |
public static class DrawBubs extends JPanel implements Runnable, MouseListener { | |
/* | |
* Declare Class Variables Here | |
*/ | |
private Thread animator; | |
// ArrayList<Bubble> b = new ArrayList<Bubble>(); | |
public DrawBubs(Dimension dimension) { | |
setSize(dimension); | |
setPreferredSize(dimension); | |
addMouseListener(this); | |
if (animator == null ) { | |
animator = new Thread(this); | |
animator.start(); | |
} | |
setDoubleBuffered(true); | |
} | |
@Override | |
public void paintComponent(Graphics g) { | |
Graphics2D g2 = (Graphics2D)g;//g2 is the graphics object that we need to use | |
//to draw things to the screen | |
Dimension d = getSize(); | |
//create a background | |
g2.setColor(Color.white); | |
g2.fillRect(0, 0, d.width, d.height); | |
/**/ | |
} | |
public void mousePressed(MouseEvent e) { | |
int x = e.getX(); | |
int y = e.getY(); | |
repaint();//updates the paint method | |
} | |
public void mouseReleased(MouseEvent e) { | |
} | |
public void mouseEntered(MouseEvent e) { | |
} | |
public void mouseExited(MouseEvent e) { | |
} | |
public void mouseClicked(MouseEvent e) { | |
} | |
public void run() { | |
long beforeTime, timeDiff, sleep; | |
beforeTime = System.currentTimeMillis(); | |
int animationDelay = 40; | |
long time = | |
System.currentTimeMillis(); | |
while (true) {//infinite loop | |
// spriteManager.update(); | |
repaint(); | |
try { | |
time += animationDelay; | |
Thread.sleep(Math.max(0,time - | |
System.currentTimeMillis())); | |
}catch (InterruptedException e) { | |
System.out.println(e); | |
}//end catch | |
}//end while loop | |
}//end of run | |
} | |
} |
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