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// To run, paste the below into your Chrome console on | |
// https://www.nytimes.com/games/wordle/index.html from an incognito window | |
// | |
// Tile `evaluation` options are: | |
// - absent: grey, not in word | |
// - present: yellow, in word but wrong position | |
// - correct: green | |
const answers = [ | |
[ | |
{ letter: 'H', evaluation: 'correct' }, | |
{ letter: 'A', evaluation: 'correct' }, | |
{ letter: 'P', evaluation: 'correct' }, | |
{ letter: 'P', evaluation: 'correct' }, | |
{ letter: 'Y', evaluation: 'correct' } | |
], | |
[ | |
{ letter: 'B', evaluation: 'correct' }, | |
{ letter: 'I', evaluation: 'correct' }, | |
{ letter: 'R', evaluation: 'correct' }, | |
{ letter: 'T', evaluation: 'correct' }, | |
{ letter: 'H', evaluation: 'correct' } | |
], | |
[ | |
{ letter: ' ', evaluation: 'correct' }, | |
{ letter: 'D', evaluation: 'correct' }, | |
{ letter: 'A', evaluation: 'correct' }, | |
{ letter: 'Y', evaluation: 'correct' }, | |
{ letter: ' ', evaluation: 'correct' } | |
], | |
[ | |
{ letter: 'B', evaluation: 'correct' }, | |
{ letter: 'R', evaluation: 'correct' }, | |
{ letter: 'A', evaluation: 'present' }, | |
{ letter: 'I', evaluation: 'present' }, | |
{ letter: 'N', evaluation: 'correct' } | |
], | |
[ | |
{ letter: 'B', evaluation: 'correct' }, | |
{ letter: 'R', evaluation: 'correct' }, | |
{ letter: 'I', evaluation: 'correct' }, | |
{ letter: 'A', evaluation: 'correct' }, | |
{ letter: 'N', evaluation: 'correct' } | |
], | |
[ | |
{ letter: '!', evaluation: 'correct' }, | |
{ letter: '!', evaluation: 'correct' }, | |
{ letter: '!', evaluation: 'correct' }, | |
{ letter: '!', evaluation: 'correct' }, | |
{ letter: '!', evaluation: 'correct' } | |
] | |
]; | |
function typeTile(row, tile, letter, evaluation) { | |
return new Promise(resolve => { | |
setTimeout(() => { | |
row.setAttribute('letters', (row.getAttribute('letters') || '') + letter); | |
tile.setAttribute('evaluation', evaluation); | |
tile.setAttribute('letter', letter); | |
resolve(true); | |
}, 300); | |
}); | |
} | |
function flipTile(tile) { | |
return new Promise(resolve => { | |
setTimeout(() => { | |
const tileDiv = tile.shadowRoot.querySelectorAll('.tile')[0]; | |
tileDiv.setAttribute('data-animation', 'flip-out'); | |
tileDiv.setAttribute('data-state', tile.getAttribute('evaluation')); | |
resolve(true); | |
}, 300); | |
}); | |
} | |
function typeRow(row, rowIndex) { | |
return new Promise(resolve => { | |
setTimeout(async () => { | |
const tiles = row.shadowRoot.querySelectorAll('game-tile'); | |
for (const [tileIndex, tile] of tiles.entries()) { | |
const answer = answers[rowIndex][tileIndex]; | |
await typeTile(row, tile, answer.letter, answer.evaluation); | |
}; | |
resolve(true); | |
}, 600); | |
}); | |
} | |
function flipRow(row) { | |
return new Promise(resolve => { | |
setTimeout(async () => { | |
const tiles = row.shadowRoot.querySelectorAll('game-tile'); | |
for (const [tileIndex, tile] of tiles.entries()) { | |
await flipTile(tile, tileIndex); | |
} | |
resolve(true); | |
}, 500); | |
}); | |
} | |
const rows = document.querySelectorAll('game-app')[0].shadowRoot.querySelectorAll('game-row'); | |
for (const [rowIndex, row] of rows.entries()) { | |
await typeRow(row, rowIndex); | |
await flipRow(row); | |
} |
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