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March 31, 2023 18:56
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StorageAccess with embedded structs
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use starknet::StorageAccess; | |
use starknet::StorageBaseAddress; | |
use starknet::SyscallResult; | |
use starknet::storage_read_syscall; | |
use starknet::storage_write_syscall; | |
use starknet::storage_address_from_base_and_offset; | |
use traits::Into; | |
use traits::TryInto; | |
use option::OptionTrait; | |
#[derive(Copy, Drop, Serde)] | |
struct Pos2D{ | |
x: u16, | |
y: u16 | |
} | |
#[derive(Copy, Drop, Serde)] | |
struct Army { | |
position: Pos2D, | |
health: u32 | |
} | |
// | |
// Pos2D StorageAccess | |
// | |
impl Pos2DStorageAccess of StorageAccess::<Pos2D> { | |
fn read(address_domain: u32, base: StorageBaseAddress) -> SyscallResult::<Pos2D> { | |
Result::Ok( | |
Pos2D { | |
x: storage_read_syscall( | |
address_domain, | |
storage_address_from_base_and_offset(base, 0_u8) | |
)?.try_into().unwrap(), | |
y: storage_read_syscall( | |
address_domain, | |
storage_address_from_base_and_offset(base, 1_u8) | |
)?.try_into().unwrap(), | |
} | |
) | |
} | |
fn write(address_domain: u32, base: StorageBaseAddress, value: Pos2D) -> SyscallResult::<()> { | |
storage_write_syscall( | |
address_domain, | |
storage_address_from_base_and_offset(base, 0_u8), | |
value.x.into() | |
)?; | |
storage_write_syscall( | |
address_domain, | |
storage_address_from_base_and_offset(base, 1_u8), | |
value.y.into() | |
) | |
} | |
} | |
// | |
// Army StorageAccess | |
// | |
impl ArmyStorageAccess of StorageAccess::<Army> { | |
fn read(address_domain: u32, base: StorageBaseAddress) -> SyscallResult::<Army> { | |
let pos: Pos2D = StorageAccess::<Pos2D>::read(address_domain, base)?; | |
Result::Ok( | |
Army { | |
position: pos, | |
health: storage_read_syscall( | |
address_domain, | |
storage_address_from_base_and_offset(base, 2_u8) | |
)?.try_into().unwrap() | |
} | |
) | |
} | |
fn write(address_domain: u32, base: StorageBaseAddress, value: Army) -> SyscallResult::<()> { | |
StorageAccess::<Pos2D>::write(address_domain, base, value.position)?; | |
storage_write_syscall( | |
address_domain, | |
storage_address_from_base_and_offset(base, 2_u8), | |
value.health.into() | |
) | |
} | |
} | |
#[contract] | |
mod Game { | |
use super::Pos2D; | |
use super::Army; | |
struct Storage { | |
army: Army | |
} | |
fn update_army(health: u32, x: u16, y: u16) { | |
let position = Pos2D { x, y }; | |
army::write(Army { health, position }); | |
} | |
fn get_army() -> Army { | |
army::read() | |
} | |
} | |
#[test] | |
#[available_gas(1000000)] | |
fn test_storage() { | |
let a = Game::get_army(); | |
assert(a.health == 0_u32, 'nope'); | |
assert(a.position.x == 0_u16, 'nope'); | |
assert(a.position.y == 0_u16, 'nope'); | |
Game::update_army(100_u32, 6_u16, 20_u16); | |
let a = Game::get_army(); | |
assert(a.health == 100_u32, 'nope'); | |
assert(a.position.x == 6_u16, 'nope'); | |
assert(a.position.y == 20_u16, 'nope'); | |
} |
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