Created
November 9, 2014 12:57
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Unity3D WaitThenCallback
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private IEnumerator waitThenCallback(float time, Action callback) | |
{ | |
yield return new WaitForSeconds(time); | |
callback(); | |
} | |
void Start() | |
{ | |
splashScreen.show(); | |
StartCoroutine(waitThenCallback(5, () => | |
{ Debug.Log("Five seconds have passed!"); })); | |
StartCoroutine(waitThenCallback(10, () => | |
{ Debug.Log("Ten seconds have passed!"); })); | |
StartCoroutine(waitThenCallback(20, () => | |
{ | |
Debug.Log("Twenty seconds have passed!"); | |
splashScreen.hide(); | |
})); | |
} |
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