Created
July 9, 2014 08:45
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// | |
// extract from http://www.scratchapixel.com/lessons/3d-basic-lessons/lesson-7-intersecting-simple-shapes/ray-box-intersection/ | |
// | |
template<typename T> | |
struct AABB | |
{ | |
Vec3<T> min; | |
Vec3<T> max; | |
bool intersect(const Ray<T> &r) | |
{ | |
T tmin = (min.x - r.orig.x) / r.dir.x; | |
T tmax = (max.x - r.orig.x) / r.dir.x; | |
if (tmin > tmax) swap(tmin, tmax); | |
T tymin = (min.y - r.orig.y) / r.dir.y; | |
T tymax = (max.y - r.orig.y) / r.dir.y; | |
if (tymin > tymax) swap(tymin, tymax); | |
if ((tmin > tymax) || (tymin > tmax)) | |
return false; | |
if (tymin > tmin) | |
tmin = tymin; | |
if (tymax < tmax) | |
tmax = tymax; | |
T tzmin = (min.z - r.orig.z) / r.dir.z; | |
T tzmax = (max.z - r.orig.z) / r.dir.z; | |
if (tzmin > tzmax) swap(tzmin, tzmax); | |
if ((tmin > tzmax) || (tzmin > tmax)) | |
return false; | |
if (tzmin > tmin) | |
tmin = tzmin; | |
if (tzmax < tmax) | |
tmax = tzmax; | |
if ((tmin > r.tmax) || (tmax < r.tmin)) return false; | |
if (r.tmin < tmin) r.tmin = tmin; | |
if (r.tmax > tmax) r.tmax = tmax; | |
return true; | |
} | |
}; |
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