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Martiny úkol
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public class Vysledek | |
{ | |
//== Datové atributy (statické i instancí)====================================== | |
private Tym domaci; | |
private Tym hoste; | |
private int kolo; | |
private String datum; | |
private int domaciGolu; | |
private int hosteGolu; | |
private boolean prodlouzeni; | |
private boolean remiza; | |
//== Konstruktory a tovární metody ============================================= | |
/*************************************************************************** | |
* Konstruktor .... | |
*/ | |
public Vysledek(Tym domaci, Tym hoste,int kolo, String datum, | |
int domaciGolu, int hosteGolu) | |
{ | |
this.domaci = domaci; | |
this.hoste = hoste; | |
this.nastavKolo(kolo); | |
this.datum = datum; | |
this.nastavDomaciGolu(domaciGolu); | |
this.nastavHosteGolu(hosteGolu); | |
prodlouzeni = false; | |
remiza = false; | |
} | |
//== Nesoukromé metody (instancí i třídy) ====================================== | |
public void remiza () | |
{ | |
if (domaciGolu == hosteGolu) | |
{ | |
remiza = true; | |
} else { | |
this.remiza = false; | |
} | |
} | |
public void prodlouzeni () | |
{ | |
if (remiza = true & kolo == 3) { | |
prodlouzeni = true; | |
} | |
else { | |
this.remiza = false; | |
} | |
} | |
public Tym getDomaci() | |
{ | |
return domaci; | |
} | |
public Tym getHoste() | |
{ | |
return hoste; | |
} | |
public String getDatum() | |
{ | |
return datum; | |
} | |
public int getKolo() | |
{ | |
return kolo; | |
} | |
public int getDomaciGolu() | |
{ | |
return domaciGolu; | |
} | |
public int getHosteGolu() | |
{ | |
return hosteGolu; | |
} | |
public void setKolo(int kolo) { | |
nastavKolo(kolo); | |
} | |
public void setDomaciGolu(int DomaciGolu) { | |
nastavDomaciGolu(domaciGolu); | |
} | |
public void setHosteGolu(int HosteGolu) { | |
nastavHosteGolu(hosteGolu); | |
} | |
@Override | |
public String toString() { | |
return domaci + " " + hoste; | |
} | |
//== Soukromé metody (instancí i třídy) ======================================== | |
private void nastavKolo(int kolo) { | |
if (kolo >= 0 && kolo <= 3) { | |
this.kolo = kolo; | |
} else { | |
this.kolo = -1; | |
} | |
} | |
private void nastavDomaciGolu(int domaciGolu) { | |
if (domaciGolu >= 0 ) { | |
this.domaciGolu = domaciGolu; | |
} else { | |
this.domaciGolu = -1; | |
} | |
} | |
private void nastavHosteGolu(int hosteGolu) { | |
if (hosteGolu >= 0 ) { | |
this.hosteGolu = hosteGolu; | |
} else { | |
this.hosteGolu = -1; | |
} | |
} | |
} |
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