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A class containing custom messages for Everybody Edits Worlds.
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using EEUniverse.Library; | |
public static class CustomMessage | |
{ | |
/// <summary> | |
/// <b>(Client->Server)</b> Register a sound for the specified user. <br></br><br></br> <b>Message Args:</b> | |
/// <br> <b>int</b> Player Id </br> | |
/// <br> <b>int</b> Sound Id </br> | |
/// <br> <b>byte[]</b> Sound Data </br> | |
/// </summary> | |
public const MessageType RegisterSound = (MessageType)123; | |
/// <summary> | |
/// <b>(Server->Client)</b> A response indicating that the sound has been successfully registered. <br></br><br></br> <b>Message Args:</b> | |
/// <br> <b>int</b> Player Id </br> | |
/// <br> <b>int</b> Sound Id </br> | |
/// </summary> | |
public const MessageType SoundRegistered = (MessageType)122; | |
/// <summary> | |
/// <b>(Client->Server)</b> Set the state of a sound for the specified user. <br></br><br></br> <b>Message Args:</b> | |
/// <br> <b>int</b> Player Id </br> | |
/// <br> <b>int</b> Sound Id </br> | |
/// <br> <b>int</b> <see cref="SoundState"/> </br> | |
/// </summary> | |
public const MessageType SetSoundState = (MessageType)121; | |
/// <summary> | |
/// <b>(Client->Server)</b> Query whether a sound has been fully registered by the specified user. <br></br> NOTE: You will receive a <see cref="SoundRegistered"/> message if the specified sound has been registered. <br></br><br></br> <b>Message Args:</b> | |
/// <br> <b>int</b> Player Id </br> | |
/// </summary> | |
public const MessageType QuerySoundRegistration = (MessageType)120; | |
/// <summary> | |
/// <b>(Server->Client)</b> A response indicating that a coin has been collected in the world. <br></br><br></br> <b>Message Args:</b> | |
/// <br> <b>int</b> Player Id </br> | |
/// <br> <b>int</b> Total Coins </br> | |
/// <br> <b>int</b> Coin X </br> | |
/// <br> <b>int</b> Coin Y </br> | |
/// </summary> | |
public const MessageType CoinCollected = (MessageType)119; | |
/// <summary> | |
/// <b>(Client->Server)</b> A message indicating you have collected a coin. <br></br><br></br> <b>Message Args:</b> | |
/// <br> <b>int</b> Total Coins </br> | |
/// <br> <b>int</b> Coin X </br> | |
/// <br> <b>int</b> Coin Y </br> | |
/// </summary> | |
public const MessageType CollectCoin = (MessageType)119; | |
public const MessageType LoadLevel = (MessageType)127; | |
public static class SoundState | |
{ | |
public const int Stop = 0; | |
public const int Start = 1; | |
public const int Pause = 2; | |
} | |
} |
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