Created
June 15, 2019 21:34
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// mixN Config - created 15-06-2019 | |
// Influenced by https://pastebin.com/3AnRzY3G | |
// Main Settings | |
con_enable "1" //Enables Console | |
gameinstructor_enable "0" //Removes in-game instructions | |
cl_showhelp "0" //Removes on-screen help | |
cl_autohelp "0" //Removes automatic help | |
cl_disablefreezecam "1" //Disables Freezecam | |
cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server | |
cl_autowepswitch "0" //Disable auto-weapon switch | |
cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald) | |
cl_join_advertise "2" //Let friends join your community servers | |
lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite" | |
// Bindings (Personal) | |
bind "mouse5" "+voicerecord" //Communicate with "mouse5" instead of "K" | |
bind "f" "+lookatweapon" //Inspect your weapon with F | |
bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both | |
// bind "n" "-attack" //ESL workaround for jump-throw | |
bind "leftarrow" "+left" //Turn left with arrow key | |
bind "rightarrow" "+right" //Turn right with arrow key | |
bind "PGUP" "volume 0.5" //Highest volume I play on | |
bind "PGDN" "volume 0" //Mute volume | |
unbind "i" //To not accidentally enable hud fade | |
bind "MOUSE1" "+attack" | |
bind "MOUSE2" "+attack2" | |
bind "MOUSE3" "gamepadslot6" | |
bind "MOUSE4" "gamepadslot4" | |
bind "MOUSE5" "+voicerecord" | |
bind "MWHEELUP" "gamepadslot2" | |
bind "MWHEELDOWN" "gamepadslot3" | |
bind "a" "+moveleft; r_cleardecals;" | |
bind "d" "+moveright; r_cleardecals;" | |
bind "s" "+back; r_cleardecals;" | |
bind "w" "+forward; r_cleardecals;" | |
alias "+jumpthrow" "+jump;-attack" | |
alias "-jumpthrow" "-jump" | |
bind "v" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5) | |
// Crosshair | |
cl_crosshair_drawoutline "0" | |
cl_crosshair_dynamic_maxdist_splitratio "0.35" | |
cl_crosshair_dynamic_splitalpha_innermod "1" | |
cl_crosshair_dynamic_splitalpha_outermod "0.5" | |
cl_crosshair_dynamic_splitdist "1" | |
cl_crosshair_outlinethickness "1" | |
cl_crosshair_sniper_show_normal_inaccuracy "0" | |
cl_crosshair_sniper_width "1" | |
cl_crosshair_t "0" | |
cl_crosshairalpha "250" | |
cl_crosshaircolor "5" | |
cl_crosshaircolor_b "0" | |
cl_crosshaircolor_g "255" | |
cl_crosshaircolor_r "0" | |
cl_crosshairdot "0" | |
cl_crosshairgap "-4.000000" | |
cl_crosshairgap_useweaponvalue "0" | |
cl_crosshairscale "600" | |
cl_crosshairsize "1.000000" | |
cl_crosshairstyle "4" | |
cl_crosshairthickness "0.000000" | |
cl_crosshairusealpha "1" | |
cl_fixedcrosshairgap "3" | |
// Hud | |
hud_scaling "0.95" //Scales hud elements to maximum value | |
hud_showtargetid "1" //Enables display of target names, important | |
cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient | |
cl_hud_color "7" //Makes the hud color yellow, for banana style | |
cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left | |
// cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top | |
cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode | |
cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes | |
cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise | |
cl_teamid_overhead_always "2" //Always show team behind walls with equiptment | |
safezonex "1" //Screen width percentage for the hud | |
safezoney "1" //Screen height percentage for the hud | |
// Radar (Optimized radar settings) | |
cl_teammate_colors_show "1" //Show teammates as separate colors without letter | |
cl_hud_radar_scale "1" //Radar size, not too big and not too small | |
cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps | |
cl_radar_always_centered "0" //Centers map instead of player | |
cl_radar_icon_scale_min "1" //Minimum player icon scale | |
// Mouse ("Raw Input" & "No Acceleration") | |
m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX) | |
m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution | |
m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution | |
m_customaccel "0" //Custom mouse acceleration disabled | |
m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution | |
zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1 | |
// Bob (Less movement when you move around with weapons) | |
cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction | |
cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction | |
cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction | |
cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default | |
cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel | |
cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel | |
// Net (Netgraph positioning) | |
net_graph "1" //Shows my network usage data | |
net_graphheight "10" //Changes height | |
net_graphmsecs "400" //The latency graph represents this many milliseconds | |
net_graphpos "2" //Positioning of Net Graph | |
net_graphproportionalfont "1" //Makes font smaller | |
net_graphshowinterp "1" //Shows interpolation value | |
net_graphshowlatency "1" //Shows latency value | |
net_graphsolid "1" //Solid Net Graph | |
net_graphtext "1" //Shows text fields | |
net_maxroutable "1200" //Requested max packet size before packets are split | |
net_scale "5" //Makes font smaller | |
// Video (Video settings and FPS Boosts) | |
fps_max "300" //Max frames per second, setting it to 0 causes long loading times | |
fps_max_menu "245" //Max frames per second in main-menu | |
// mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended | |
// mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light | |
mat_powersavingsmode "0" //Disables power saving mode | |
mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost | |
r_dynamic "0" //Affects dynamic lighting, turned off for more FPS | |
r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray | |
// Viewmodel | |
cl_viewmodel_shift_left_amt "1.5" | |
cl_viewmodel_shift_right_amt "0.75" | |
viewmodel_fov "68" | |
viewmodel_offset_x "2.5" | |
viewmodel_offset_y "0" | |
viewmodel_offset_z "-1.5" | |
viewmodel_presetpos "0" | |
viewmodel_recoil "0" | |
// Sound (optimized sound settings, does not affect your volume) | |
snd_hwcompat "0" //Enables "Advanced 3D Audio Processing" | |
snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active | |
voice_scale "0.4" //Turns down the volume of other players voice to 40% | |
// Other | |
cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful | |
mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking | |
func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage) | |
echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully | |
// Shortcuts for popular commands in console (nice to use) | |
alias "d" "disconnect" | |
alias "q" "quit;exit" | |
alias "r" "retry" | |
alias "rs" "mp_restartgame 1" |
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