Created
September 8, 2015 15:20
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Receiving unhandled NULL exception | |
Launching bug reporter | |
Obtained 27 stack frames. | |
#0 0x00000101ff8437 in AnimationPlayable::ConnectNoTopologyChange(AnimationPlayable*, AnimationPlayable*, int, int) | |
#1 0x000001020554fe in mecanim::statemachine::EndTransition(mecanim::statemachine::StateMachineInput const&, mecanim::statemachine::StateMachineOutput&, mecanim::statemachine::StateMachineMemory&, mecanim::memory::MecanimAllocator&) | |
#2 0x000001020557b5 in mecanim::statemachine::EvaluateStateMachine(mecanim::statemachine::StateMachineConstant const&, mecanim::statemachine::StateMachineInput const&, mecanim::statemachine::StateMachineOutput&, mecanim::statemachine::StateMachineMemory&, mecanim::statemachine::StateMachineWorkspace&) | |
#3 0x00000101ffda70 in AnimatorControllerPlayable::UpdateGraph(float) | |
#4 0x00000101ffd633 in AnimatorControllerPlayable::PrepareFrame(FrameData const&, Playable*) | |
#5 0x00000100ca7aa8 in RecursivePlayableTraverser::Traverse(FrameData&, Playable*, Playable*, DirectorPlayer*, int, void*, float) | |
#6 0x00000100cb1e75 in PlayableController::PrepareFrame(Playable*, unsigned long long&) | |
#7 0x00000100cb4ec8 in DirectorManager::ExecuteStage(DirectorStage) | |
#8 0x00000100f53016 in PlayerLoop(bool, bool, IHookEvent*) | |
#9 0x000001019a5483 in Application::UpdateScene(bool) | |
#10 0x000001019a0964 in Application::TickTimer() | |
#11 0x007fff8b24aa23 in __NSFireTimer | |
#12 0x007fff824122e4 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ | |
#13 0x007fff82411f73 in __CFRunLoopDoTimer | |
#14 0x007fff8248553d in __CFRunLoopDoTimers | |
#15 0x007fff823cd608 in __CFRunLoopRun | |
#16 0x007fff823ccbd8 in CFRunLoopRunSpecific | |
#17 0x007fff8532356f in RunCurrentEventLoopInMode | |
#18 0x007fff853232ea in ReceiveNextEventCommon | |
#19 0x007fff8532312b in _BlockUntilNextEventMatchingListInModeWithFilter | |
#20 0x007fff8bf188ab in _DPSNextEvent | |
#21 0x007fff8bf17e58 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] | |
#22 0x007fff8bf0daf3 in -[NSApplication run] | |
#23 0x007fff8be8a244 in NSApplicationMain | |
#24 0x00000101be7c96 in EditorMain(int, char const**) | |
#25 0x00000101be84e9 in main | |
#26 0x00000100002264 in start |
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I have the same problem,any method to resolve?