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Flip Card with Jetpack Compose
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@Composable | |
fun FlipActionScreen() { | |
var flippedState by remember { mutableStateOf(false) } | |
val rotationY by animateFloatAsState( | |
targetValue = if (flippedState) 180f else 0f, | |
animationSpec = spring( | |
dampingRatio = Spring.DampingRatioHighBouncy, | |
stiffness = Spring.StiffnessVeryLow | |
) | |
) | |
val animatedColorAnim by animateColorAsState( | |
targetValue = if (flippedState) Color(0xff4C3B4D) else Color(0XFFA53860), | |
animationSpec = spring(Spring.DampingRatioMediumBouncy), label = "animatedColorAnim" | |
) | |
Box( | |
contentAlignment = Alignment.Center, | |
modifier = Modifier.fillMaxSize() | |
) { | |
Box( | |
modifier = Modifier | |
.size(250.dp, 400.dp) | |
.clip(RoundedCornerShape(20.dp)) | |
.padding(20.dp) | |
.graphicsLayer { | |
this.rotationY = rotationY | |
this.cameraDistance = 12f * density | |
} | |
.shadow(4.dp, RoundedCornerShape(20.dp)) | |
.background( | |
brush = Brush.verticalGradient( | |
colors = listOf(animatedColorAnim, animatedColorAnim) | |
) | |
) | |
) { | |
Text( | |
text = if (flippedState) "AC" else "TION", | |
fontSize = 24.sp, | |
color = Color.White, | |
modifier = Modifier | |
.align(Alignment.Center) | |
.graphicsLayer { | |
this.rotationY = if (rotationY > 90f && rotationY < 270f) 180f else 0f | |
} | |
) | |
} | |
Button( | |
onClick = { flippedState = !flippedState }, | |
modifier = Modifier | |
.align(Alignment.BottomCenter) | |
.padding(bottom = 30.dp) | |
) { | |
Text("Flip") | |
} | |
} | |
} |
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Great work .