Created
July 17, 2024 13:55
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function getRandomRarity(rarities) { | |
// Convert rarities object to an array of [key, value] pairs | |
const entries = Object.entries(rarities); | |
// Sum of all probabilities | |
const totalProbability = entries.reduce((sum, [, probability]) => sum + probability, 0); | |
// Normalize the probabilities to ensure they sum up to 1 | |
if (totalProbability !== 1) { | |
throw new Error("Total probability must sum up to 1"); | |
} | |
// Generate a random number between 0 and 1 | |
const random = Math.random(); | |
let cumulativeProbability = 0; | |
// Iterate over the entries to find the corresponding key | |
for (const [key, probability] of entries) { | |
cumulativeProbability += probability; | |
if (random < cumulativeProbability) { | |
return key; | |
} | |
} | |
// Fallback in case of any floating-point arithmetic issues | |
return entries[entries.length - 1][0]; | |
} | |
// Example usage | |
const rarities = { | |
rare: 0.1, | |
legendary: 0.05, | |
common: 0.5, | |
uncommon: 0.35 | |
}; | |
const randomRarity = getRandomRarity(rarities); | |
console.log(randomRarity); // Output could be "common", "uncommon", "rare", or "legendary" |
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