Created
February 28, 2020 10:40
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#include "Keyboard.h" | |
const int buttonPin = 4; // input pin for pushbutton | |
const int timePin = 10; // input pin for pushbutton | |
const int time_Ground = 16; // input pin for pushbutton | |
const int LED_Ground = 8; // input pin for pushbutton | |
const int LED = 9; // input pin for pushbutton | |
int previousButtonState = HIGH; // for checking the state of a pushButton | |
void setup() { | |
// make the pushButton pin an input: | |
pinMode(buttonPin, INPUT_PULLUP); | |
pinMode(timePin, INPUT_PULLUP); | |
pinMode(LED_Ground, OUTPUT); | |
pinMode(time_Ground, OUTPUT); | |
pinMode(LED, OUTPUT); | |
digitalWrite(LED_Ground, LOW); | |
// initialize control over the keyboard: | |
Keyboard.begin(); | |
} | |
void loop() { | |
digitalWrite(LED, HIGH); | |
// read the pushbutton: | |
int buttonState = digitalRead(buttonPin); | |
int timeState = digitalRead(timePin); | |
// if the button state has changed, and it's currently pressed: | |
if ((buttonState != previousButtonState) && (buttonState == LOW)) { | |
// type out a message | |
Keyboard.print(" "); | |
digitalWrite(LED, LOW); | |
if (timeState == LOW) { | |
delay(30000); | |
} else { | |
delay(50); | |
} | |
} | |
// save the current button state for comparison next time: | |
previousButtonState = buttonState; | |
} |
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