| B | I | N | G | O |
|---|---|---|---|---|
| MAUI Enhancements | .NET 9 Release Notes | ASP.NET Core Updates | Improved Performance | Blazor WebAssembly |
| Hot Reload | Microservices | API Endpoints | Machine Learning | Cross-platform |
| Containerized ASP.NET | Cloud-Native | Microservices | Minimal APIs | Authentication/Identity |
| Multithreading | ARM64 Support | C# 13 Features | AI and ML Integration | JSON Serialization |
| WebAssembly Support | Project Aspire | OpenTelemetry | Visual Studio Updates | VB Compiler Updates |
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| open LanguagePrimitives | |
| // Units of measure are *compile-time* type tags on numeric types | |
| // They prevent mixing incompatible dimensions (meters vs seconds) and have *no runtime cost*. | |
| type [<Measure>] m // meter (length) | |
| type [<Measure>] kg // kilogram (mass) | |
| type [<Measure>] s // second (time) | |
| type [<Measure>] A // ampere (electric current) | |
| type [<Measure>] K // kelvin (thermodynamic temperature) | |
| type [<Measure>] mol // mole (amount of substance) | |
| type [<Measure>] cd // candela (luminous intensity) |
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| // CC0: Grid glow tracer | |
| // Shadertoy compatible | |
| float fbm_noise(vec3 P) { | |
| float | |
| a=.6 | |
| , d=0. | |
| , k=0. | |
| ; | |
| for(P*=.2;++k<4.;P=P.yzx) { | |
| // Used Dot noise by XorDev as an example. |
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| // ----------------------------------------------------------------------------- | |
| #version 430 core | |
| // ----------------------------------------------------------------------------- | |
| uniform float fGlobalTime; // in seconds | |
| uniform vec2 v2Resolution; // viewport resolution (in pixels) | |
| uniform float fFrameTime; // duration of the last frame, in seconds | |
| uniform sampler1D texFFT; // towards 0.0 is bass / lower freq, towards 1.0 is higher / treble freq | |
| uniform sampler1D texFFTSmoothed; // this one has longer falloff and less harsh transients |
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| // ----------------------------------------------------------------------------- | |
| #version 430 core | |
| // ----------------------------------------------------------------------------- | |
| uniform float fGlobalTime; // in seconds | |
| uniform vec2 v2Resolution; // viewport resolution (in pixels) | |
| uniform float fFrameTime; // duration of the last frame, in seconds | |
| uniform sampler1D texFFT; // towards 0.0 is bass / lower freq, towards 1.0 is higher / treble freq | |
| uniform sampler1D texFFTSmoothed; // this one has longer falloff and less harsh transients |
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| // 2025-07-28 - DJ alkama - 126 BPM | |
| // https://scenesat.com/videoarchive/FYBKI5?bs5#show-FYBKI5 | |
| // ----------------------------------------------------------------------------- | |
| #version 430 core | |
| // ----------------------------------------------------------------------------- | |
| uniform float fGlobalTime; // in seconds | |
| uniform vec2 v2Resolution; // viewport resolution (in pixels) | |
| uniform float fFrameTime; // duration of the last frame, in seconds |
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| // ----------------------------------------------------------------------------- | |
| #version 430 core | |
| // ----------------------------------------------------------------------------- | |
| uniform float fGlobalTime; // in seconds | |
| uniform vec2 v2Resolution; // viewport resolution (in pixels) | |
| uniform float fFrameTime; // duration of the last frame, in seconds | |
| uniform sampler1D texFFT; // towards 0.0 is bass / lower freq, towards 1.0 is higher / treble freq | |
| uniform sampler1D texFFTSmoothed; // this one has longer falloff and less harsh transients |
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| // This software is released into the public domain under the CC0 1.0 Universal license. | |
| // | |
| // You can copy, modify, distribute, and use it for any purpose, without any conditions, | |
| // unless required by law. | |
| // | |
| // To the extent possible under law, the author(s) disclaim all copyright and related | |
| // or neighboring rights to this work. | |
| // | |
| // See: https://creativecommons.org/publicdomain/zero/1.0/ |
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| -- The strict() function helps catch common Lua programming errors | |
| -- by detecting uses of undefined variables. This is helpful because | |
| -- Lua normally creates global variables silently when you mistype | |
| -- a variable name, which can lead to hard-to-find bugs. | |
| function strict() | |
| local declared_globals = {} | |
| -- In Lua, _G is a special table that holds all global variables | |
| -- setmetatable lets us intercept attempts to read or write globals |
| B | I | N | G | O |
|---|---|---|---|---|
| Flickering Raster Bars | Glitched Font | BOMBS | Mouse on | Keyboard on |
| Medium Res | Dithered Madness | Full-Screen Fail | Sound Fail | 0bpl |
| No scrolltext | Broken Lance | Randomly Moving Pixels | AtariForce! | Ripped Mod |
| Screen Tear Central | STOS | No music | Readable scroll | VU METERS |
| Out of Sync Music | Unreadable scroll | Ripped Font | Unreadable Graphical Overlay | Ripped Code |
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