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using System.Collections; | |
using System.Reflection; | |
using System.Text.RegularExpressions; | |
using UnityEditor; | |
using UnityEngine; | |
// Provide simple value get/set methods for SerializedProperty. Can be used with | |
// any data types and with arbitrarily deeply-pathed properties. | |
public static class SerializedPropertyExtensions | |
{ |