This guide provides step-by-step instructions for deploying the Copilot Metrics Dashboard in your environment.
English | Español |
To use this report, ensure you have Power BI Desktop installed or access to the Power BI online service.
This guide provides step-by-step instructions for deploying the Copilot Metrics Dashboard in your environment.
English | Español |
To use this report, ensure you have Power BI Desktop installed or access to the Power BI online service.
Edit (2024): You no longer need to follow this guide! Just use PrismLauncher.
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You may have gotten accustomed to Keep Calm and Use OPA, and then suddenly, there's
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
Mute these words in your settings here: https://twitter.com/settings/muted_keywords | |
ActivityTweet | |
generic_activity_highlights | |
generic_activity_momentsbreaking | |
RankedOrganicTweet | |
suggest_activity | |
suggest_activity_feed | |
suggest_activity_highlights | |
suggest_activity_tweet |
This explains how to set up Vim on Ubuntu 18.04 on Windows Subsystem for Linux 2 (WSL2) in order to share the clipboard between Windows and Ubuntu.
#!/bin/bash | |
# Generate a `:something-intensifies:` Slack emoji, given a reasonable image | |
# input. I recommend grabbing an emoji from https://emojipedia.org/ | |
set -euo pipefail | |
# Number of frames of shaking | |
count=10 | |
# Max pixels to move while shaking |
#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
#!/bin/sh | |
username=username | |
password=password | |
baseurl=https://localhost:8443 | |
site=default | |
cookie=/tmp/unifi_cookie | |
mac=aa:bb:cc:dd:ee:ff | |
curl_cmd="curl --tlsv1 --silent --cookie ${cookie} --cookie-jar ${cookie} --insecure " |