name: tufte-viz description: | Ideate and critique data visualizations using Edward Tufte's principles from "The Visual Display of Quantitative Information." Use this skill when: (1) Designing new data visualizations or charts (2) Critiquing or improving existing visualizations (3) Reviewing dashboards or reports for graphical integrity (4) Deciding between visualization approaches (5) Reducing chartjunk or improving data-ink ratio (6) Planning small multiples or high-density displays
- Wolfram Ravenwolf on X: "I'm now using Qwen3-Coder in Claude Code. Works with any model actually, but this is surely the best one currently. There are a bunch of proxies on GitHub that make this possible, but none worked well enough for me, so I implemented this myself using LiteLLM. Guide in comments: https://t.co/Wqbv75nxlp" / X
- HOWTO: Use Qwen3-Coder (or any other LLM) with Claude Code (via LiteLLM) : r/LocalLLaMA
Here's a simple way for Claude Code users to switch from the costly Claude models to the newly released SOTA open-source/weights coding model, Qwen3-Coder, via OpenRouter using LiteLLM on your local machine.
This process is quite universal and can be easily adapted to suit your needs. Feel free to explore other models (including local ones) as well as different providers and coding agents.
I'm sharing what works for me. This gu
| import argparse | |
| import copy | |
| import glob | |
| import shutil | |
| import time | |
| import types | |
| from pathlib import Path | |
| import mlx.core as mx | |
| import mlx.nn as nn |
| # /// script | |
| # dependencies = [ | |
| # "SpeechRecognition", | |
| # "mlx-whisper", | |
| # "pyaudio", | |
| # ] | |
| # /// | |
| import speech_recognition as sr | |
| import numpy as np |
| " Vim syntax file | |
| " Language: Todo | |
| " Maintainer: Huy Tran | |
| " Latest Revision: 14 June 2020 | |
| if exists("b:current_syntax") | |
| finish | |
| endif | |
| " Custom conceal |
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A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)
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S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]
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[R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand
| /*! | |
| * quantize.js Copyright 2008 Nick Rabinowitz. | |
| * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php | |
| */ | |
| // fill out a couple protovis dependencies | |
| /*! | |
| * Block below copied from Protovis: http://mbostock.github.com/protovis/ | |
| * Copyright 2010 Stanford Visualization Group | |
| * Licensed under the BSD License: http://www.opensource.org/licenses/bsd-license.php |