Created
September 30, 2014 13:36
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Converts TTF fonts to a PNG file recognized by Love2D game engine.
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#!/usr/bin/env python | |
import sys | |
from PIL import Image, ImageChops, ImageDraw, ImageFont | |
BACKGROUND_COLOR = (0, 0, 0, 0) | |
FONT_COLOR = (255, 255, 255, 255) | |
MARKER_COLOR = (255, 255, 0, 255) | |
def create_bitmap_font(font, glyphs, margin=2): | |
glyphs_width, letter_height = font.getsize(glyphs) | |
image_width = glyphs_width + (len(glyphs) + 1) * margin | |
img_main = Image.new('RGBA', (image_width, letter_height), BACKGROUND_COLOR) | |
ctx_main = ImageDraw.Draw(img_main) | |
img_glyphs = Image.new('1', (image_width, letter_height), 0) | |
ctx_glyphs = ImageDraw.Draw(img_glyphs) | |
left = 0 | |
for letter in glyphs: | |
letter_width, letter_height = font.getsize(letter) | |
ctx_main.rectangle((left, 0, left + margin - 1, letter_height), MARKER_COLOR) | |
left += margin | |
ctx_glyphs.text((left, 0), letter, font=font, fill=255) | |
left += letter_width | |
ctx_main.rectangle((image_width - margin, 0, image_width, letter_height), MARKER_COLOR) | |
del ctx_main, ctx_glyphs | |
for y in range(letter_height): | |
for x in range(image_width): | |
if img_glyphs.getpixel((x, y)): | |
img_main.putpixel((x, y), FONT_COLOR) | |
return img_main | |
def main(): | |
glyphs = ''.join(map(chr, range(32, 127) + range(160, 256))) | |
font_path = sys.argv[1] | |
output_path = sys.argv[2] | |
font_size = 8 | |
font = ImageFont.truetype(font_path, font_size) | |
create_bitmap_font(font, glyphs).save(output_path, 'PNG', optimize=True) | |
if __name__ == '__main__': | |
main() |
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