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1. Download manager - https://www.freedownloadmanager.org | |
2. Office - https://www.libreoffice.org/ | |
- https://www.openoffice.org/ | |
3. PDF Reader & Creator - https://www.pdfforge.org/pdfcreator | |
4. Photoshop - https://www.gimp.org/ | |
5. Illustrator - https://inkscape.org/ | |
6. Visio - https://wiki.gnome.org/Apps/Dia | |
7. Video Editing - http://cinelerra.org/ | |
- http://avidemux.sourceforge.net/ |
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using UnityEngine; | |
using System; | |
public class MathParabola | |
{ | |
public static Vector3 Parabola(Vector3 start, Vector3 end, float height, float t) | |
{ | |
Func<float, float> f = x => -4 * height * x * x + 4 * height * x; |
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public class iTweenMethod : MonoBehaviour { | |
void Start () | |
{ | |
PunchScale(); | |
} | |
void PunchScale() | |
{ | |
iTween.PunchScale (gameObject, |
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public class CardController : MonoBehaviour { | |
public Sprite frontSprite; | |
public Sprite backSprite; | |
public float uncoverTime = 12.0f; | |
// Use this for initialization | |
void Start () { | |
GameObject card = new GameObject("Card"); // parent object | |
GameObject cardFront = new GameObject("CardFront"); |
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using UnityEngine; | |
using System.Collections; | |
/// http://www.mikedoesweb.com/2012/camera-shake-in-unity/ | |
public class ObjectShake : MonoBehaviour { | |
private Vector3 originPosition; | |
private Quaternion originRotation; | |
public float shake_decay = 0.002f; |
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$(function() { | |
function split( val ) { | |
return val.split( /,\s*/ ); | |
} | |
function extractLast( term ) { | |
return split( term ).pop(); | |
} | |
$( "#new_interest" ).autocomplete({ |