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#!/usr/bin/env bash | |
# Original by Dan Lew | |
# | |
# I've found that the "Migrate to AndroidX" converter in Android Studio doesn't work very | |
# well, so I wrote my own script to do the simple job of converting package names. | |
# | |
# You can download a CSV of package names here: https://developer.android.com/topic/libraries/support-library/downloads/androidx-class-mapping.csv | |
# | |
# It'll run faster on a clean build because then there are fewer files to scan over. | |
# |
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class EventEmitter | |
/// Shared Instance. | |
public static var sharedInstance = EventEmitter() | |
// ReactNativeEventEmitter is instantiated by React Native with the bridge. | |
private static var eventEmitter: ReactNativeEventEmitter! | |
private init() {} |
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#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build |
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-(UIImage*)mmg_imageScaledToFitSize:(CGSize)fitSize | |
{ | |
// Create a vImage_Buffer from the CGImage | |
CGImageRef sourceRef = self.CGImage; | |
vImage_Buffer srcBuffer; | |
vImage_CGImageFormat format = { | |
.bitsPerComponent = 8, | |
.bitsPerPixel = 32, | |
.colorSpace = NULL, | |
.bitmapInfo = (CGBitmapInfo)kCGImageAlphaFirst, |