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BoxOpener
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package com.company; | |
import java.util.Random; | |
public class Box { | |
private int size; | |
private int boxPrice = 5; | |
public static Item[] items; | |
BoxOpener b = new BoxOpener(); | |
public int getBoxPrice() { | |
return boxPrice; | |
} | |
public int getTotalBoxValue() { | |
int sum = 0; | |
for (int i = 0; i < items.length; i++) { | |
Item temp = new Item(); | |
items[i] = temp; | |
//System.out.println("This item's price is " + temp.getPrice() + "."); | |
sum += temp.getPrice(); | |
} | |
return sum; | |
}; | |
public int getSize() { | |
return this.size; | |
} | |
public Box() { | |
createSize(); | |
createItems(); | |
assignBoxPrice(); | |
} | |
//constructor; will always give int boxesOpened, and must have that argument elsewhere. | |
public void createSize() { | |
int[] items = new int[]{1, 2, 3, 4, 5}; | |
Random itempick = new Random(); | |
this.size = items[itempick.nextInt(items.length)]; | |
} | |
public void createItems() { | |
items = new Item[this.size]; | |
for (int i = 0; i < this.size; i++) { | |
Item temp = new Item(); | |
items[i] = temp; | |
} | |
} | |
public void assignBoxPrice() { | |
if(b.getBoxesOpened() >0 && (b.getBoxesOpened()%5)== 0){ | |
boxPrice += 1; | |
System.out.println("Box price: "+getBoxPrice()); | |
} | |
} | |
} |
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package com.company; | |
public class BoxOpener { | |
private int boxesOpened = 0; | |
private int boxesRemaining = 5; | |
Wallet w = new Wallet(); | |
Box b = new Box(); | |
public int getBoxesOpened() { | |
return boxesOpened; | |
} | |
public int getBoxesRemaining() { | |
return this.boxesRemaining; | |
} | |
public BoxOpener() { | |
while (boxesRemaining>0){ | |
boxesRemaining -= 1; | |
boxesOpened += 1; | |
System.out.println("Boxes opened: "+getBoxesOpened()); | |
w.addCash(); | |
System.out.println("Cash: "+w.getCurrentMoney()); | |
while(w.getCurrentMoney()>=b.getBoxPrice()){ | |
w.subtractCash(); | |
} | |
} | |
} | |
//this needs to move the value of box contents to wallet, keep track of boxes remaining and boxes opened, and buy boxes when wallet has enough money. | |
} |
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package com.company; | |
import java.util.Random; | |
public class Item { | |
private int itemPrice; | |
public int getPrice() { | |
return this.itemPrice; | |
} | |
public Item() {createItemPrice();} | |
public void createItemPrice(){ | |
int[]prices = new int[]{1, 2, 3, 4, 5}; | |
Random pricepick = new Random(); | |
this.itemPrice = prices[pricepick.nextInt(prices.length)]; | |
} | |
} |
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package com.company; | |
public class LootBox { | |
public static void main(String[] args) { | |
} | |
} | |
//open boxes, get x items, sell for money, buy more boxes. repeat until run out of money.*/ |
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package com.company; | |
public class Wallet { | |
private int currentMoney = 0; | |
Box b1 = new Box(); | |
public int getCurrentMoney(){ | |
currentMoney += b1.getTotalBoxValue(); | |
return currentMoney; | |
} | |
public Wallet() { | |
} | |
public void addCash(){ | |
this.currentMoney += b1.getTotalBoxValue(); | |
} | |
public void subtractCash(){ | |
this.currentMoney -= b1.getBoxPrice(); | |
} | |
} |
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