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.gitattributes for Unity3D with git-lfs
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## Unity ## | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
*.mat merge=unityyamlmerge eol=lf | |
*.anim merge=unityyamlmerge eol=lf | |
*.unity merge=unityyamlmerge eol=lf | |
*.prefab merge=unityyamlmerge eol=lf | |
*.physicsMaterial2D merge=unityyamlmerge eol=lf | |
*.physicMaterial merge=unityyamlmerge eol=lf | |
*.asset merge=unityyamlmerge eol=lf | |
*.meta merge=unityyamlmerge eol=lf | |
*.controller merge=unityyamlmerge eol=lf | |
## git-lfs ## | |
#Image | |
*.jpg filter=lfs diff=lfs merge=lfs -text | |
*.jpeg filter=lfs diff=lfs merge=lfs -text | |
*.png filter=lfs diff=lfs merge=lfs -text | |
*.gif filter=lfs diff=lfs merge=lfs -text | |
*.psd filter=lfs diff=lfs merge=lfs -text | |
*.ai filter=lfs diff=lfs merge=lfs -text | |
#Audio | |
*.mp3 filter=lfs diff=lfs merge=lfs -text | |
*.wav filter=lfs diff=lfs merge=lfs -text | |
*.ogg filter=lfs diff=lfs merge=lfs -text | |
#Video | |
*.mp4 filter=lfs diff=lfs merge=lfs -text | |
*.mov filter=lfs diff=lfs merge=lfs -text | |
#3D Object | |
*.FBX filter=lfs diff=lfs merge=lfs -text | |
*.fbx filter=lfs diff=lfs merge=lfs -text | |
*.blend filter=lfs diff=lfs merge=lfs -text | |
*.obj filter=lfs diff=lfs merge=lfs -text | |
#ETC | |
*.a filter=lfs diff=lfs merge=lfs -text | |
*.exr filter=lfs diff=lfs merge=lfs -text | |
*.tga filter=lfs diff=lfs merge=lfs -text | |
*.pdf filter=lfs diff=lfs merge=lfs -text | |
*.zip filter=lfs diff=lfs merge=lfs -text | |
*.dll filter=lfs diff=lfs merge=lfs -text | |
*.unitypackage filter=lfs diff=lfs merge=lfs -text | |
*.aif filter=lfs diff=lfs merge=lfs -text | |
*.ttf filter=lfs diff=lfs merge=lfs -text | |
*.rns filter=lfs diff=lfs merge=lfs -text | |
*.reason filter=lfs diff=lfs merge=lfs -text | |
*.lxo filter=lfs diff=lfs merge=lfs -text | |
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Just a quick reply before this gets closed. This is why I mention
git check-attr
. Make a dummy repo, add all kinds of files in it, and provide the gitattributes you want, commit them all locally (it's dummy we don't care, it's only local) and then just start looking into the attributes of files you want to check. If you learn how to read thegit check-attr
output, which is not that hard, you'll be able to debug such situations. It's such a handy tool, but not advertised enough, especially for such a known annoying thing. e.g. for .asset files, you just check the attributes and you can surmise which rule got matched and then figure out why.