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@FreyaHolmer
FreyaHolmer / GpuPrinter.cginc
Last active March 16, 2025 05:51
A unity shader .cginc to draw numbers in the fragment shader - see the first comment below for example usage!
///////////////////////////////////////////////////////////////////////////////
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader
// AUTHOR: Freya Holmér
// LICENSE: Use for whatever, commercial or otherwise!
// Don't hold me liable for issues though
// But pls credit me if it works super well <3
// LIMITATIONS: There's some precision loss beyond 3 decimal places
// CONTRIBUTORS: yes please! if you know a more precise way to get
// decimal digits then pls lemme know!
// GetDecimalSymbolAt() could use some more love/precision
@Aldaviva
Aldaviva / wmp_h.265_hevc.md
Last active April 16, 2025 16:40
Play H.265/HEVC videos in Windows Media Player (Classic) without a third-party codec pack or media player. Tested using Microsoft.HEVCVideoExtension_2.0.60091.0_x64__8wekyb3d8bbwe with WMP 12.0.20348.1311 on Windows Server 2022 21H2 and 12.0.22621.1105 on Windows 11 22H2.

Download

  1. Go to https://store.rg-adguard.net.
  2. Search for the HEVC Video Extensions from Device Manufacturer (Microsoft.HEVCVideoExtension) app by entering the following store URL.
    https://www.microsoft.com/en-us/p/hevc-video-extensions-from-device-manufacturer/9n4wgh0z6vhq
    
    • Do not use the normal HEVC Video Extensions app URL, because that can't play HEVC videos in Windows Media Player for some inscrutable reason.
  3. Download the AppxBundle file.
    • You may have to right click › Save Link As because the URL scheme is http, not https, if your browser is set to enforce HTTPS-only mode.
  • If it tries to save as a filename that's just a GUID, you may copy the correct .AppxBundle filename and save it as that instead.
@saudiqbal
saudiqbal / port-check.php
Created August 24, 2020 22:23
PHP Port Checker
<!DOCTYPE html>
<html>
<head>
<title>Port Scanner</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
<meta name="viewport" content="user-scalable=yes, initial-scale=1, width=device-width" />
<style>
body {
background: #f4f4f4;
width:100%;
@Kaleidosium
Kaleidosium / fix_github.css
Last active July 2, 2020 20:47
Fix New GitHub Design Issues
/* ==UserStyle==
@name Fix New GitHub Design Issues
@namespace iamrifki
@version 1.0.1
@description Fixes several things I dislike about the new GitHub redesign
@author Dania Rifki <[email protected]>
==/UserStyle== */
@-moz-document url-prefix("https://github.com/"), url-prefix("https://gist.github.com/") {
/* Add separators back to the file list. */
@cortvi
cortvi / !Collision Matrix.md
Last active August 11, 2023 19:50
Custom editor for Unity to make it easier to edit collision layer interactions.

Just download the script and put it in a "Editor" folder.

@LotteMakesStuff
LotteMakesStuff / TrafficLightAttribute.cs
Last active April 8, 2025 21:13
TrafficLight control/layout/property drawer: Adds a new editor control that draws lil Traffic Lights in the inspector. its really useful for visualizing state. For example, checkboxes can be hard to read at a glace, but a Red or Green status light is easy! Recommend you use the attached package, as it has all the icon image files.
// Non Editor code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class TrafficLightAttribute : PropertyAttribute
{
public bool DrawLabel = true;
public string CustomLabel;
public bool AlsoDrawDefault;
@ginomessmer
ginomessmer / HierarchyHelper.cs
Last active November 25, 2020 14:50
Neat Unity3D editor script for grouping objects in hierarchy
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
// Neat editor script for grouping objects in hierarchy by /u/SocialOfficer
//
public class HierarchyHelper
{
public static string Suffix = "_Root";
@porglezomp
porglezomp / Extrap.cs
Last active August 31, 2018 01:56
Provides some of Unity's interpolation methods without clamping to [0, 1]
using UnityEngine;
using System.Collections;
public class Extrap {
public static Quaternion Slerp(Quaternion q1, Quaternion q2, float t)
{
float angle;
Vector3 axis;
@keijiro
keijiro / LightProbeRebuilder.cs
Last active February 25, 2020 05:45
Extracts SH coefficients from light probes, and rebuilds light probes from given SH coefficients.
using UnityEngine;
using UnityEditor;
using System.Collections;
public class LightProbeRebuilderWindow : EditorWindow
{
string text = "Paste extracted coefficients here.";
float multiplier = 1.0f;
[MenuItem("Window/Light Probe Rebuilder")]