Created
November 21, 2024 23:19
-
-
Save netgfx/983c305ef540c8d396a3c3c90686ac41 to your computer and use it in GitHub Desktop.
SeasonalParticles
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import React, { useRef, useMemo } from "react"; | |
import { Canvas, useFrame, useLoader } from "@react-three/fiber"; | |
import { TextureLoader, Mesh, Group, Color, Texture } from "three"; | |
import { OrbitControls } from "@react-three/drei"; | |
interface LeafProps { | |
position: [number, number, number]; | |
rotation: [number, number, number]; | |
scale: number; | |
speed: number; | |
texture: Texture; | |
} | |
const leafTexture = | |
"https://gwcjylrsyylsuacdrnov.supabase.co/storage/v1/object/public/assets/leaf.png"; | |
const flowerTexture = | |
"https://gwcjylrsyylsuacdrnov.supabase.co/storage/v1/object/public/assets/flower.png"; | |
const snowTexture = | |
"https://gwcjylrsyylsuacdrnov.supabase.co/storage/v1/object/public/assets/snow.png"; | |
const icecreamTexture = | |
"https://gwcjylrsyylsuacdrnov.supabase.co/storage/v1/object/public/assets/icecream.png"; | |
// Function to determine current season | |
const getCurrentSeason = (): "spring" | "summer" | "autumn" | "winter" => { | |
const now = new Date(); | |
const month = now.getMonth(); | |
if (month >= 2 && month <= 4) return "spring"; | |
if (month >= 5 && month <= 7) return "summer"; | |
if (month >= 8 && month <= 10) return "autumn"; | |
return "winter"; | |
}; | |
// Season-specific configurations | |
const seasonConfig = { | |
spring: { | |
texture: flowerTexture, | |
particleCount: 40, | |
rotationSpeed: 0.03, | |
fallSpeed: 0.01, | |
scale: 0.15, | |
}, | |
summer: { | |
texture: icecreamTexture, | |
particleCount: 30, | |
rotationSpeed: 0.02, | |
fallSpeed: 0.015, | |
scale: 0.2, | |
}, | |
autumn: { | |
texture: leafTexture, | |
particleCount: 50, | |
rotationSpeed: 0.05, | |
fallSpeed: 0.02, | |
scale: 0.2, | |
}, | |
winter: { | |
texture: snowTexture, | |
particleCount: 60, | |
rotationSpeed: 0.01, | |
fallSpeed: 0.025, | |
scale: 0.15, | |
}, | |
}; | |
function Particle({ position, rotation, scale, speed, texture }: LeafProps) { | |
const meshRef = useRef<Mesh>(null); | |
const season = getCurrentSeason(); | |
const config = seasonConfig[season]; | |
useFrame(() => { | |
if (meshRef.current) { | |
// Adjust movement based on season | |
meshRef.current.rotation.y += config.rotationSpeed; | |
meshRef.current.rotation.z += config.rotationSpeed; | |
meshRef.current.position.y -= speed * config.fallSpeed; | |
// Reset position when particle falls below view | |
if (meshRef.current.position.y < -3) { | |
meshRef.current.position.y += 6; | |
} | |
} | |
}); | |
// Apply season-specific scale | |
const finalScale = scale * config.scale; | |
return ( | |
<mesh | |
ref={meshRef} | |
position={position} | |
rotation={rotation} | |
scale={finalScale} | |
> | |
<planeGeometry args={[1, 1, 10, 10]} /> | |
<meshBasicMaterial map={texture} transparent={true} side={2} /> | |
</mesh> | |
); | |
} | |
function ParticleScene() { | |
const groupRef = useRef<Group>(null); | |
const season = getCurrentSeason(); | |
const config = seasonConfig[season]; | |
// Load the appropriate texture based on season | |
const texture = useLoader(TextureLoader, config.texture); | |
useFrame(() => { | |
if (groupRef.current) { | |
groupRef.current.rotation.y += 0.01; | |
} | |
}); | |
const particles = useMemo(() => { | |
return Array.from({ length: config.particleCount }, (_, i) => ({ | |
position: [ | |
(Math.random() - 0.5) * 3, | |
(Math.random() - 0.5) * 6, | |
(Math.random() - 0.5) * 3, | |
] as [number, number, number], | |
rotation: [ | |
0, | |
(Math.random() - 0.5) * 6.28, | |
(Math.random() - 0.5) * 6.28, | |
] as [number, number, number], | |
scale: Math.random() * 0.5 + 0.2, | |
speed: Math.random() * 0.25 + 0.05, | |
key: i, | |
})); | |
}, [config.particleCount]); | |
return ( | |
<> | |
{texture && ( | |
<group ref={groupRef}> | |
{particles.map(({ key, ...props }) => ( | |
<Particle key={key} {...props} texture={texture} /> | |
))} | |
</group> | |
)} | |
</> | |
); | |
} | |
export function SeasonalParticles() { | |
const [hasWebGLError, setHasWebGLError] = React.useState(false); | |
if (hasWebGLError) { | |
return null; | |
} | |
return ( | |
<> | |
<div className="absolute right-0 top-0 z-[-1] h-screen w-[100vw] bg-gradient-to-r from-white to-transparent"></div> | |
<div className="absolute right-0 top-0 z-[99]"> | |
<Canvas | |
camera={{ position: [0, 0, 7], fov: 35 }} | |
gl={{ antialias: true }} | |
onCreated={({ gl }) => { | |
gl.setClearColor(new Color(1, 1, 1), 0); | |
}} | |
style={{ width: "100vw", height: "100vh" }} | |
onError={() => setHasWebGLError(true)} | |
fallback={null} | |
> | |
<OrbitControls /> | |
<ParticleScene /> | |
</Canvas> | |
</div> | |
</> | |
); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment