Created
February 12, 2019 12:09
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using UnityEngine; | |
using Unity.Entities; | |
using Unity.Entities.Serialization; | |
using Unity.Transforms; | |
using System.Threading.Tasks; | |
using Unity.Rendering; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public class SerializeWorldTestCode : MonoBehaviour | |
{ | |
[SerializeField] | |
GameObject spawnObjects; | |
[SerializeField] | |
GameObject sharedComponentsInObject; | |
public MeshInstanceRenderer[] renderers; | |
private World localWorld; | |
const string fileName = "savefile.sav"; | |
private const string prefabPath = "Assets/Serialize/SharedComponents.prefab"; | |
private void OnEnable() | |
{ | |
localWorld = new World("local world"); | |
localWorld.GetOrCreateManager<EntityManager>(); | |
} | |
private void OnDisable() | |
{ | |
localWorld.Dispose(); | |
} | |
public void OnClickSerialize() | |
{ | |
var eManager = World.Active.GetExistingManager<EntityManager>(); | |
int[] sc; | |
using (var writer = new StreamBinaryWriter(fileName)) | |
{ | |
SerializeUtility.SerializeWorld(eManager, writer, out sc); | |
SerializeUtilityHybrid.Serialize(eManager, writer, out sharedComponentsInObject); | |
} | |
#if UNITY_EDITOR | |
PrefabUtility.CreatePrefab(prefabPath, sharedComponentsInObject); | |
EditorUtility.RevealInFinder(prefabPath); | |
#endif | |
} | |
public async void OnclickDeserialize() | |
{ | |
var eManager = localWorld.GetExistingManager<EntityManager>(); | |
var num = SerializeUtilityHybrid.DeserializeSharedComponents(eManager, sharedComponentsInObject, null); | |
var transaction = eManager.BeginExclusiveEntityTransaction(); | |
await Task.Run(() => | |
{ | |
using (var reader = new StreamBinaryReader(fileName)) | |
{ | |
SerializeUtility.DeserializeWorld(transaction, reader, num); | |
} | |
SerializeUtilityHybrid.ReleaseSharedComponents(transaction, num); | |
}); | |
eManager.EndExclusiveEntityTransaction(); | |
World.Active.GetExistingManager<EntityManager>().MoveEntitiesFrom(eManager); | |
} | |
public void Spawn() | |
{ | |
var random = new Unity.Mathematics.Random((uint)Time.frameCount); | |
var eManager = World.Active.GetExistingManager<EntityManager>(); | |
for (int i = 0; i < 100; i++) | |
{ | |
var entity1 = eManager.Instantiate(spawnObjects); | |
eManager.AddComponentData(entity1, new Position() { Value = random.NextFloat3(-1, 1) * 10 }); | |
var r = Random.Range(0, renderers.Length); | |
eManager.AddSharedComponentData(entity1, renderers[r]); | |
} | |
} | |
} |
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