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February 28, 2017 15:18
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Makes your private or protected serialized fields non editable from Unity editor
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using System; | |
using UnityEngine; | |
using System.Collections; | |
[AttributeUsage(AttributeTargets.Field)] | |
public class ReadOnlySerializeFieldAttribute : PropertyAttribute | |
{ | |
public ReadOnlySerializeFieldAttribute() | |
{ } | |
} | |
#if UNITY_EDITOR | |
using UnityEditor; | |
[CustomPropertyDrawer(typeof(ReadOnlySerializeFieldAttribute))] | |
public class ReadOnlySerializeFieldDrawer : PropertyDrawer | |
{ | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
var value = GetPropertyValue(property); | |
var propertyName = property.displayName; | |
EditorGUI.LabelField(position, string.Format("{0}: {1}", propertyName, value), EditorStyles.boldLabel); | |
} | |
public static object GetPropertyValue(SerializedProperty prop) | |
{ | |
if (prop == null) | |
throw new System.ArgumentNullException("prop"); | |
switch (prop.propertyType) | |
{ | |
case SerializedPropertyType.Integer: | |
return prop.intValue; | |
case SerializedPropertyType.Boolean: | |
return prop.boolValue; | |
case SerializedPropertyType.Float: | |
return prop.floatValue; | |
case SerializedPropertyType.String: | |
return prop.stringValue; | |
case SerializedPropertyType.Color: | |
return prop.colorValue; | |
case SerializedPropertyType.ObjectReference: | |
return prop.objectReferenceValue; | |
case SerializedPropertyType.LayerMask: | |
return (LayerMask)prop.intValue; | |
case SerializedPropertyType.Enum: | |
return prop.enumValueIndex; | |
case SerializedPropertyType.Vector2: | |
return prop.vector2Value; | |
case SerializedPropertyType.Vector3: | |
return prop.vector3Value; | |
case SerializedPropertyType.Vector4: | |
return prop.vector4Value; | |
case SerializedPropertyType.Rect: | |
return prop.rectValue; | |
case SerializedPropertyType.ArraySize: | |
return prop.arraySize; | |
case SerializedPropertyType.Character: | |
return (char)prop.intValue; | |
case SerializedPropertyType.AnimationCurve: | |
return prop.animationCurveValue; | |
case SerializedPropertyType.Bounds: | |
return prop.boundsValue; | |
default: | |
return "Can not handle this types."; | |
} | |
} | |
} | |
#endif |
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