Created
December 28, 2013 17:36
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Modified glxgears showing how to create alpha-enabled OpenGL rendering contexts on X11.
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/* building: | |
gcc glxgears_rgba.c -o glxgears_rgba -lGL -lX11 -lm -lXrender | |
*/ | |
/* | |
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a | |
* copy of this software and associated documentation files (the "Software"), | |
* to deal in the Software without restriction, including without limitation | |
* the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
* and/or sell copies of the Software, and to permit persons to whom the | |
* Software is furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included | |
* in all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
*/ | |
/* | |
* This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT) | |
* Port by Brian Paul 23 March 2001 | |
* | |
* See usage() below for command line options. | |
*/ | |
#include <math.h> | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include <X11/Xlib.h> | |
#include <X11/keysym.h> | |
#include <GL/gl.h> | |
#include <GL/glx.h> | |
#include <GL/glxext.h> | |
#include <X11/extensions/Xrender.h> | |
#ifndef GLX_MESA_swap_control | |
#define GLX_MESA_swap_control 1 | |
typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void); | |
#endif | |
typedef struct { | |
unsigned long flags; | |
unsigned long functions; | |
unsigned long decorations; | |
long input_mode; | |
unsigned long status; | |
} MotifWmHints, MwmHints; | |
/* | |
#define MWM_HINTS_FUNCTIONS (1L << 0) | |
#define MWM_HINTS_DECORATIONS (1L << 1) | |
*/ | |
#define BENCHMARK | |
#ifdef BENCHMARK | |
/* XXX this probably isn't very portable */ | |
#include <sys/time.h> | |
#include <unistd.h> | |
/* return current time (in seconds) */ | |
static double | |
current_time(void) | |
{ | |
struct timeval tv; | |
#ifdef __VMS | |
(void) gettimeofday(&tv, NULL ); | |
#else | |
struct timezone tz; | |
(void) gettimeofday(&tv, &tz); | |
#endif | |
return (double) tv.tv_sec + tv.tv_usec / 1000000.0; | |
} | |
#else /*BENCHMARK*/ | |
/* dummy */ | |
static double | |
current_time(void) | |
{ | |
/* update this function for other platforms! */ | |
static double t = 0.0; | |
static int warn = 1; | |
if (warn) { | |
fprintf(stderr, "Warning: current_time() not implemented!!\n"); | |
warn = 0; | |
} | |
return t += 1.0; | |
} | |
#endif /*BENCHMARK*/ | |
#ifndef M_PI | |
#define M_PI 3.14159265 | |
#endif | |
/** Event handler results: */ | |
#define NOP 0 | |
#define EXIT 1 | |
#define DRAW 2 | |
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; | |
static GLint gear1, gear2, gear3; | |
static GLfloat angle = 0.0; | |
static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */ | |
static GLboolean stereo = GL_FALSE; /* Enable stereo. */ | |
static GLboolean animate = GL_TRUE; /* Animation */ | |
static GLfloat eyesep = 5.0; /* Eye separation. */ | |
static GLfloat fix_point = 40.0; /* Fixation point distance. */ | |
static GLfloat left, right, asp; /* Stereo frustum params. */ | |
/* | |
* | |
* Draw a gear wheel. You'll probably want to call this function when | |
* building a display list since we do a lot of trig here. | |
* | |
* Input: inner_radius - radius of hole at center | |
* outer_radius - radius at center of teeth | |
* width - width of gear | |
* teeth - number of teeth | |
* tooth_depth - depth of tooth | |
*/ | |
static void | |
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, | |
GLint teeth, GLfloat tooth_depth) | |
{ | |
GLint i; | |
GLfloat r0, r1, r2; | |
GLfloat angle, da; | |
GLfloat u, v, len; | |
r0 = inner_radius; | |
r1 = outer_radius - tooth_depth / 2.0; | |
r2 = outer_radius + tooth_depth / 2.0; | |
da = 2.0 * M_PI / teeth / 4.0; | |
glShadeModel(GL_FLAT); | |
glNormal3f(0.0, 0.0, 1.0); | |
/* draw front face */ | |
glBegin(GL_QUAD_STRIP); | |
for (i = 0; i <= teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); | |
if (i < teeth) { | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
width * 0.5); | |
} | |
} | |
glEnd(); | |
/* draw front sides of teeth */ | |
glBegin(GL_QUADS); | |
da = 2.0 * M_PI / teeth / 4.0; | |
for (i = 0; i < teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); | |
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); | |
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), | |
width * 0.5); | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
width * 0.5); | |
} | |
glEnd(); | |
glNormal3f(0.0, 0.0, -1.0); | |
/* draw back face */ | |
glBegin(GL_QUAD_STRIP); | |
for (i = 0; i <= teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); | |
if (i < teeth) { | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
-width * 0.5); | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); | |
} | |
} | |
glEnd(); | |
/* draw back sides of teeth */ | |
glBegin(GL_QUADS); | |
da = 2.0 * M_PI / teeth / 4.0; | |
for (i = 0; i < teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
-width * 0.5); | |
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), | |
-width * 0.5); | |
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); | |
} | |
glEnd(); | |
/* draw outward faces of teeth */ | |
glBegin(GL_QUAD_STRIP); | |
for (i = 0; i < teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); | |
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); | |
u = r2 * cos(angle + da) - r1 * cos(angle); | |
v = r2 * sin(angle + da) - r1 * sin(angle); | |
len = sqrt(u * u + v * v); | |
u /= len; | |
v /= len; | |
glNormal3f(v, -u, 0.0); | |
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); | |
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); | |
glNormal3f(cos(angle), sin(angle), 0.0); | |
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), | |
width * 0.5); | |
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), | |
-width * 0.5); | |
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); | |
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); | |
glNormal3f(v, -u, 0.0); | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
width * 0.5); | |
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), | |
-width * 0.5); | |
glNormal3f(cos(angle), sin(angle), 0.0); | |
} | |
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); | |
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); | |
glEnd(); | |
glShadeModel(GL_SMOOTH); | |
/* draw inside radius cylinder */ | |
glBegin(GL_QUAD_STRIP); | |
for (i = 0; i <= teeth; i++) { | |
angle = i * 2.0 * M_PI / teeth; | |
glNormal3f(-cos(angle), -sin(angle), 0.0); | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); | |
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); | |
} | |
glEnd(); | |
} | |
static void | |
draw(void) | |
{ | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glPushMatrix(); | |
glRotatef(view_rotx, 1.0, 0.0, 0.0); | |
glRotatef(view_roty, 0.0, 1.0, 0.0); | |
glRotatef(view_rotz, 0.0, 0.0, 1.0); | |
glPushMatrix(); | |
glTranslatef(-3.0, -2.0, 0.0); | |
glRotatef(angle, 0.0, 0.0, 1.0); | |
glCallList(gear1); | |
glPopMatrix(); | |
glPushMatrix(); | |
glTranslatef(3.1, -2.0, 0.0); | |
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); | |
glCallList(gear2); | |
glPopMatrix(); | |
glPushMatrix(); | |
glTranslatef(-3.1, 4.2, 0.0); | |
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); | |
glCallList(gear3); | |
glPopMatrix(); | |
glPopMatrix(); | |
} | |
static void | |
draw_gears(void) | |
{ | |
if (stereo) { | |
/* First left eye. */ | |
glDrawBuffer(GL_BACK_LEFT); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glFrustum(left, right, -asp, asp, 5.0, 60.0); | |
glMatrixMode(GL_MODELVIEW); | |
glPushMatrix(); | |
glTranslated(+0.5 * eyesep, 0.0, 0.0); | |
draw(); | |
glPopMatrix(); | |
/* Then right eye. */ | |
glDrawBuffer(GL_BACK_RIGHT); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glFrustum(-right, -left, -asp, asp, 5.0, 60.0); | |
glMatrixMode(GL_MODELVIEW); | |
glPushMatrix(); | |
glTranslated(-0.5 * eyesep, 0.0, 0.0); | |
draw(); | |
glPopMatrix(); | |
} | |
else { | |
draw(); | |
} | |
} | |
/** Draw single frame, do SwapBuffers, compute FPS */ | |
static void | |
draw_frame(Display *dpy, Window win) | |
{ | |
static int frames = 0; | |
static double tRot0 = -1.0, tRate0 = -1.0; | |
double dt, t = current_time(); | |
if (tRot0 < 0.0) | |
tRot0 = t; | |
dt = t - tRot0; | |
tRot0 = t; | |
if (animate) { | |
/* advance rotation for next frame */ | |
angle += 70.0 * dt; /* 70 degrees per second */ | |
if (angle > 3600.0) | |
angle -= 3600.0; | |
} | |
draw_gears(); | |
glXSwapBuffers(dpy, win); | |
frames++; | |
if (tRate0 < 0.0) | |
tRate0 = t; | |
if (t - tRate0 >= 5.0) { | |
GLfloat seconds = t - tRate0; | |
GLfloat fps = frames / seconds; | |
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, | |
fps); | |
tRate0 = t; | |
frames = 0; | |
} | |
} | |
/* new window size or exposure */ | |
static void | |
reshape(int width, int height) | |
{ | |
glViewport(0, 0, (GLint) width, (GLint) height); | |
if (stereo) { | |
GLfloat w; | |
asp = (GLfloat) height / (GLfloat) width; | |
w = fix_point * (1.0 / 5.0); | |
left = -5.0 * ((w - 0.5 * eyesep) / fix_point); | |
right = 5.0 * ((w + 0.5 * eyesep) / fix_point); | |
} | |
else { | |
GLfloat h = (GLfloat) height / (GLfloat) width; | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); | |
} | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
glTranslatef(0.0, 0.0, -40.0); | |
} | |
static void | |
init(void) | |
{ | |
static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 }; | |
static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; | |
static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; | |
static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; | |
glLightfv(GL_LIGHT0, GL_POSITION, pos); | |
glEnable(GL_CULL_FACE); | |
glEnable(GL_LIGHTING); | |
glEnable(GL_LIGHT0); | |
glEnable(GL_DEPTH_TEST); | |
/* make the gears */ | |
gear1 = glGenLists(1); | |
glNewList(gear1, GL_COMPILE); | |
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); | |
gear(1.0, 4.0, 1.0, 20, 0.7); | |
glEndList(); | |
gear2 = glGenLists(1); | |
glNewList(gear2, GL_COMPILE); | |
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); | |
gear(0.5, 2.0, 2.0, 10, 0.7); | |
glEndList(); | |
gear3 = glGenLists(1); | |
glNewList(gear3, GL_COMPILE); | |
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); | |
gear(1.3, 2.0, 0.5, 10, 0.7); | |
glEndList(); | |
glEnable(GL_NORMALIZE); | |
} | |
/** | |
* Remove window border/decorations. | |
*/ | |
static void | |
no_border( Display *dpy, Window w) | |
{ | |
static const unsigned MWM_HINTS_DECORATIONS = (1 << 1); | |
static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5; | |
typedef struct | |
{ | |
unsigned long flags; | |
unsigned long functions; | |
unsigned long decorations; | |
long inputMode; | |
unsigned long status; | |
} PropMotifWmHints; | |
PropMotifWmHints motif_hints; | |
Atom prop, proptype; | |
unsigned long flags = 0; | |
/* setup the property */ | |
motif_hints.flags = MWM_HINTS_DECORATIONS; | |
motif_hints.decorations = flags; | |
/* get the atom for the property */ | |
prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True ); | |
if (!prop) { | |
/* something went wrong! */ | |
return; | |
} | |
/* not sure this is correct, seems to work, XA_WM_HINTS didn't work */ | |
proptype = prop; | |
XChangeProperty( dpy, w, /* display, window */ | |
prop, proptype, /* property, type */ | |
32, /* format: 32-bit datums */ | |
PropModeReplace, /* mode */ | |
(unsigned char *) &motif_hints, /* data */ | |
PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */ | |
); | |
} | |
/* | |
* Create an RGB, double-buffered window. | |
* Return the window and context handles. | |
*/ | |
static void | |
make_window( Display *dpy, const char *name, | |
int x, int y, int width, int height, | |
Window *winRet, GLXContext *ctxRet) | |
{ | |
int attribs[] = { GLX_RGBA, | |
GLX_RED_SIZE, 1, | |
GLX_GREEN_SIZE, 1, | |
GLX_BLUE_SIZE, 1, | |
GLX_DOUBLEBUFFER, | |
GLX_DEPTH_SIZE, 1, | |
None }; | |
int stereoAttribs[] = { GLX_RGBA, | |
GLX_RED_SIZE, 1, | |
GLX_GREEN_SIZE, 1, | |
GLX_BLUE_SIZE, 1, | |
GLX_DOUBLEBUFFER, | |
GLX_DEPTH_SIZE, 1, | |
GLX_STEREO, | |
None }; | |
int scrnum; | |
XSetWindowAttributes attr; | |
unsigned long mask; | |
Window root; | |
Window win; | |
GLXContext ctx; | |
XVisualInfo *visinfo; | |
int doubleBufferAttributes[] = { | |
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, | |
GLX_RENDER_TYPE, GLX_RGBA_BIT, | |
GLX_DOUBLEBUFFER, True, | |
GLX_RED_SIZE, 1, | |
GLX_GREEN_SIZE, 1, | |
GLX_BLUE_SIZE, 1, | |
GLX_ALPHA_SIZE, 1, | |
GLX_DEPTH_SIZE, 1, | |
None | |
}; | |
GLXFBConfig* pFBConfigs; | |
scrnum = DefaultScreen( dpy ); | |
root = RootWindow( dpy, scrnum ); | |
if (fullscreen) { | |
x = 0; y = 0; | |
width = DisplayWidth( dpy, scrnum ); | |
height = DisplayHeight( dpy, scrnum ); | |
} | |
/* | |
if (stereo) | |
visinfo = glXChooseVisual( dpy, scrnum, stereoAttribs ); | |
else | |
visinfo = glXChooseVisual( dpy, scrnum, attribs ); | |
if (!visinfo) { | |
if (stereo) { | |
printf("Error: couldn't get an RGB, " | |
"Double-buffered, Stereo visual\n"); | |
} else | |
printf("Error: couldn't get an RGB, Double-buffered visual\n"); | |
exit(1); | |
} | |
*/ | |
int iNumOfFBConfigs; | |
GLXFBConfig renderFBConfig; | |
pFBConfigs = glXChooseFBConfig (dpy, | |
scrnum, | |
doubleBufferAttributes, | |
&iNumOfFBConfigs); | |
XVisualInfo* pVisInfo; | |
XRenderPictFormat* pPictFormat = NULL; | |
int i; | |
for (i = 0; i < iNumOfFBConfigs; i++) | |
{ | |
pVisInfo = glXGetVisualFromFBConfig (dpy, pFBConfigs[i]); | |
if (!pVisInfo) | |
continue; | |
pPictFormat = XRenderFindVisualFormat (dpy, pVisInfo->visual); | |
if (!pPictFormat) | |
continue; | |
if (pPictFormat->direct.alphaMask > 0) | |
{ | |
fprintf (stderr, "Strike, found a GLX visual with alpha-support!\n"); | |
pVisInfo = glXGetVisualFromFBConfig (dpy, pFBConfigs[i]); | |
renderFBConfig = pFBConfigs[i]; | |
break; | |
} | |
XFree (pVisInfo); | |
} | |
visinfo = pVisInfo; | |
/* window attributes */ | |
//attr.background_pixel = 0; | |
attr.border_pixel = 0; | |
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone); | |
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; | |
/* XXX this is a bad way to get a borderless window! */ | |
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; | |
win = XCreateWindow( dpy, root, x, y, width, height, | |
0, visinfo->depth, InputOutput, | |
visinfo->visual, mask, &attr ); | |
fprintf(stderr, "window created\n"); | |
// if (fullscreen) | |
no_border(dpy, win); | |
/* set hints and properties */ | |
{ | |
XSizeHints sizehints; | |
sizehints.x = x; | |
sizehints.y = y; | |
sizehints.width = width; | |
sizehints.height = height; | |
sizehints.flags = USSize | USPosition; | |
XSetNormalHints(dpy, win, &sizehints); | |
XSetStandardProperties(dpy, win, name, name, | |
None, (char **)NULL, 0, &sizehints); | |
} | |
/* get rid of any window decorations */ | |
/* | |
Atom hintsAtom = None; | |
MotifWmHints newHints; | |
Atom typeAtom; | |
int iFormat; | |
unsigned long ulItems; | |
unsigned long ulBytesAfter; | |
unsigned char* pucData; | |
hintsAtom = XInternAtom (dpy, "_MOTIF_WM_HINTS", True); | |
XGetWindowProperty (dpy, | |
win, | |
hintsAtom, | |
0, | |
sizeof (MotifWmHints) / sizeof (long), | |
False, | |
AnyPropertyType, | |
&typeAtom, | |
&iFormat, | |
&ulItems, | |
&ulBytesAfter, | |
&pucData); | |
newHints.flags = MWM_HINTS_DECORATIONS; | |
newHints.decorations = 0; | |
XChangeProperty (dpy, | |
win, | |
hintsAtom, | |
hintsAtom, | |
32, | |
PropModeReplace, | |
(unsigned char *) &newHints, | |
sizeof (MotifWmHints) / sizeof (long)); | |
*/ | |
/* ctx = glXCreateContext( dpy, visinfo, NULL, True ); */ | |
GLXWindow glxWindow; | |
ctx = glXCreateNewContext (dpy, | |
renderFBConfig, | |
GLX_RGBA_TYPE, | |
NULL, | |
True); | |
fprintf(stderr, "context created\n"); | |
//glxWindow = glXCreateWindow (dpy, renderFBConfig, win, NULL); | |
//fprintf(stderr, "glx window created\n"); | |
if (!ctx) { | |
printf("Error: glXCreateContext failed\n"); | |
exit(1); | |
} | |
XFree(visinfo); | |
*winRet = win; | |
*ctxRet = ctx; | |
} | |
/** | |
* Determine whether or not a GLX extension is supported. | |
*/ | |
static int | |
is_glx_extension_supported(Display *dpy, const char *query) | |
{ | |
const int scrnum = DefaultScreen(dpy); | |
const char *glx_extensions = NULL; | |
const size_t len = strlen(query); | |
const char *ptr; | |
if (glx_extensions == NULL) { | |
glx_extensions = glXQueryExtensionsString(dpy, scrnum); | |
} | |
ptr = strstr(glx_extensions, query); | |
return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0'))); | |
} | |
/** | |
* Attempt to determine whether or not the display is synched to vblank. | |
*/ | |
static void | |
query_vsync(Display *dpy, GLXDrawable drawable) | |
{ | |
int interval = 0; | |
#if defined(GLX_EXT_swap_control) | |
if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) { | |
unsigned int tmp = -1; | |
glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp); | |
interval = tmp; | |
} else | |
#endif | |
if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) { | |
PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA = | |
(PFNGLXGETSWAPINTERVALMESAPROC) | |
glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA"); | |
interval = (*pglXGetSwapIntervalMESA)(); | |
} else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) { | |
/* The default swap interval with this extension is 1. Assume that it | |
* is set to the default. | |
* | |
* Many Mesa-based drivers default to 0, but all of these drivers also | |
* export GLX_MESA_swap_control. In that case, this branch will never | |
* be taken, and the correct result should be reported. | |
*/ | |
interval = 1; | |
} | |
if (interval > 0) { | |
printf("Running synchronized to the vertical refresh. The framerate should be\n"); | |
if (interval == 1) { | |
printf("approximately the same as the monitor refresh rate.\n"); | |
} else if (interval > 1) { | |
printf("approximately 1/%d the monitor refresh rate.\n", | |
interval); | |
} | |
} | |
} | |
/** | |
* Handle one X event. | |
* \return NOP, EXIT or DRAW | |
*/ | |
static int | |
handle_event(Display *dpy, Window win, XEvent *event) | |
{ | |
(void) dpy; | |
(void) win; | |
switch (event->type) { | |
case Expose: | |
return DRAW; | |
case ConfigureNotify: | |
reshape(event->xconfigure.width, event->xconfigure.height); | |
break; | |
case KeyPress: | |
{ | |
char buffer[10]; | |
int r, code; | |
code = XLookupKeysym(&event->xkey, 0); | |
if (code == XK_Left) { | |
view_roty += 5.0; | |
} | |
else if (code == XK_Right) { | |
view_roty -= 5.0; | |
} | |
else if (code == XK_Up) { | |
view_rotx += 5.0; | |
} | |
else if (code == XK_Down) { | |
view_rotx -= 5.0; | |
} | |
else { | |
r = XLookupString(&event->xkey, buffer, sizeof(buffer), | |
NULL, NULL); | |
if (buffer[0] == 27) { | |
/* escape */ | |
return EXIT; | |
} | |
else if (buffer[0] == 'a' || buffer[0] == 'A') { | |
animate = !animate; | |
} | |
} | |
return DRAW; | |
} | |
} | |
return NOP; | |
} | |
static void | |
event_loop(Display *dpy, Window win) | |
{ | |
while (1) { | |
int op; | |
while (!animate || XPending(dpy) > 0) { | |
XEvent event; | |
XNextEvent(dpy, &event); | |
op = handle_event(dpy, win, &event); | |
if (op == EXIT) | |
return; | |
else if (op == DRAW) | |
break; | |
} | |
draw_frame(dpy, win); | |
} | |
} | |
static void | |
usage(void) | |
{ | |
printf("Usage:\n"); | |
printf(" -display <displayname> set the display to run on\n"); | |
printf(" -stereo run in stereo mode\n"); | |
printf(" -fullscreen run in fullscreen mode\n"); | |
printf(" -info display OpenGL renderer info\n"); | |
printf(" -geometry WxH+X+Y window geometry\n"); | |
} | |
int | |
main(int argc, char *argv[]) | |
{ | |
unsigned int winWidth = 300, winHeight = 300; | |
int x = 0, y = 0; | |
Display *dpy; | |
Window win; | |
GLXContext ctx; | |
char *dpyName = NULL; | |
GLboolean printInfo = GL_FALSE; | |
int i; | |
for (i = 1; i < argc; i++) { | |
if (strcmp(argv[i], "-display") == 0) { | |
dpyName = argv[i+1]; | |
i++; | |
} | |
else if (strcmp(argv[i], "-info") == 0) { | |
printInfo = GL_TRUE; | |
} | |
else if (strcmp(argv[i], "-stereo") == 0) { | |
stereo = GL_TRUE; | |
} | |
else if (strcmp(argv[i], "-fullscreen") == 0) { | |
fullscreen = GL_TRUE; | |
} | |
else if (i < argc-1 && strcmp(argv[i], "-geometry") == 0) { | |
XParseGeometry(argv[i+1], &x, &y, &winWidth, &winHeight); | |
i++; | |
} | |
else { | |
usage(); | |
return -1; | |
} | |
} | |
dpy = XOpenDisplay(dpyName); | |
fprintf(stderr, "display opened\n"); | |
if (!dpy) { | |
printf("Error: couldn't open display %s\n", | |
dpyName ? dpyName : getenv("DISPLAY")); | |
return -1; | |
} | |
make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx); | |
fprintf(stderr, "make window done\n"); | |
XMapWindow(dpy, win); | |
//glXMakeCurrent(dpy, win, ctx); | |
glXMakeContextCurrent (dpy, win, win, ctx); | |
fprintf(stderr, "contex made current\n"); | |
query_vsync(dpy, win); | |
if (printInfo) { | |
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); | |
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); | |
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); | |
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); | |
} | |
init(); | |
/* Set initial projection/viewing transformation. | |
* We can't be sure we'll get a ConfigureNotify event when the window | |
* first appears. | |
*/ | |
reshape(winWidth, winHeight); | |
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
event_loop(dpy, win); | |
glDeleteLists(gear1, 1); | |
glDeleteLists(gear2, 1); | |
glDeleteLists(gear3, 1); | |
glXMakeCurrent(dpy, None, NULL); | |
glXDestroyContext(dpy, ctx); | |
XDestroyWindow(dpy, win); | |
XCloseDisplay(dpy); | |
return 0; | |
} |
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