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December 21, 2015 10:18
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Rewritten some methods
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class Player | |
@stairs = false | |
@wall = false | |
@warrior | |
def play_turn(warrior) | |
@warrior = warrior | |
if damaged_from_behind | |
warrior.shoot!(:backward) | |
else | |
should_look | |
end | |
@health = warrior.health | |
end | |
def can_fight | |
@warrior.health > 15 | |
end | |
def taking_damage? | |
@warrior.health < @health | |
end | |
def injured | |
if taking_damage? | |
return @warrior.walk!(can_fight? ? :forward : :backward) | |
else | |
@warrior.rest! | |
end | |
end | |
def explore | |
if @warrior.feel.stairs? | |
@stairs = true | |
return @wall ? @warrior.walk! : @warrior.pivot! | |
end | |
if @warrior.feel.wall? | |
@wall = true | |
return @warrior.pivot! | |
end | |
@warrior.walk! | |
end | |
def first_non_empty(spaces) | |
spaces.each do |space| | |
return "enemy" if space.enemy? | |
return "captive" if space.captive? | |
end | |
"blank" | |
end | |
def damaged_from_behind | |
@warrior.health < 20 && taking_damage? && first_non_empty(@warrior.look(:backward)) == "enemy" | |
end | |
def check_health | |
@warrior.health < 20 ? injured : explore | |
end | |
def should_move | |
return @warrior.attack! if @warrior.feel.enemy? | |
return @warrior.rescue! if @warrior.feel.captive? | |
check_health | |
end | |
def should_look | |
if first_non_empty(@warrior.look) == "enemy" | |
@warrior.shoot! | |
else | |
should_move | |
end | |
end | |
end |
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Nice, that looks better.