Created
July 16, 2021 06:43
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Soft-shadows XAVA post-render shader
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precision mediump float; | |
varying vec2 v_texCoord; | |
uniform sampler2D s_texture; | |
const float pi = 3.14159265f; | |
const float check_steph = 0.00125; | |
const float check_stepv = 0.005; | |
void main() { | |
vec4 sourcecol = texture2D(s_texture, v_texCoord); | |
//vec2 offset = vec2(-0.002, 0.01); | |
if(sourcecol.rgb == vec3(0.0, 0.0, 0.0)) { | |
float intensity = 0.0; | |
for(int i=-5; i<2; i++) { | |
for(int j=-2; j<5; j++) { | |
vec2 check_pos = v_texCoord.xy+vec2(float(i)*check_steph, float(j)*check_stepv); | |
vec4 check_col = texture2D(s_texture, check_pos); | |
if(check_col.rgb != vec3(0.0, 0.0, 0.0)) { | |
intensity += 0.015; | |
} | |
} | |
} | |
gl_FragColor = vec4(0.0, 0.0, 0.0, intensity); | |
} else gl_FragColor = sourcecol; | |
} |
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