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/* |
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ThreeJs custom waves |
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Original script by ThreeJS : https://threejs.org/examples/canvas_particles_waves.html |
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Modified version for Cloudoru by Kevin Rajaram : http://kevinrajaram.com |
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Date: 08/14/2014 |
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*/ |
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var SEPARATION = 40, AMOUNTX = 130, AMOUNTY = 35; |
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var container; |
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var camera, scene, renderer; |
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/* |
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if (window.WebGLRenderingContext){ |
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renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true }); |
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} |
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else { |
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renderer = new THREE.CanvasRenderer(); |
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} |
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*/ |
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var particles, particle, count = 0; |
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var windowHalfX = window.innerWidth / 2; |
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var windowHalfY = window.innerHeight / 2; |
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init(); |
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animate(); |
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function init() { |
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container = document.createElement( 'div' ); |
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document.body.appendChild( container ); |
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if(container) { |
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container.className += container.className ? ' waves' : 'waves'; |
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} |
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camera = new THREE.PerspectiveCamera( 120, window.innerWidth / window.innerHeight, 1, 10000 ); |
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camera.position.y = 150; //changes how far back you can see i.e the particles towards horizon |
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camera.position.z = 300; //This is how close or far the particles are seen |
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camera.rotation.x = 0.35; |
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scene = new THREE.Scene(); |
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particles = new Array(); |
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var PI2 = Math.PI * 2; |
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var material = new THREE.SpriteCanvasMaterial( { |
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color: 0x939393, //changes color of particles |
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program: function ( context ) { |
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context.beginPath(); |
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context.arc( 0, 0, 0.1, 0, PI2, true ); |
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context.fill(); |
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} |
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} ); |
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var i = 0; |
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for ( var ix = 0; ix < AMOUNTX; ix ++ ) { |
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for ( var iy = 0; iy < AMOUNTY; iy ++ ) { |
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particle = particles[ i ++ ] = new THREE.Sprite( material ); |
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particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 ); |
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particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) - 10 ); |
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scene.add( particle ); |
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} |
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} |
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renderer = new THREE.CanvasRenderer(); |
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renderer.setSize( window.innerWidth, window.innerHeight ); |
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renderer.setClearColor( 0xffffff, 1); |
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container.appendChild( renderer.domElement ); |
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window.addEventListener( 'resize', onWindowResize, false ); |
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} |
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function onWindowResize() { |
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windowHalfX = window.innerWidth / 2; |
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windowHalfY = window.innerHeight / 2; |
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camera.aspect = window.innerWidth / window.innerHeight; |
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camera.updateProjectionMatrix(); |
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renderer.setSize( window.innerWidth, window.innerHeight ); |
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} |
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function animate() { |
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requestAnimationFrame( animate ); |
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render(); |
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} |
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function render() { |
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var i = 0; |
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for ( var ix = 0; ix < AMOUNTX; ix ++ ) { |
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for ( var iy = 0; iy < AMOUNTY; iy ++ ) { |
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particle = particles[ i++ ]; |
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particle.position.y = ( Math.sin( ( ix + count ) * 0.5 ) * 20 ) + ( Math.sin( ( iy + count ) * 0.5 ) * 20 ); |
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particle.scale.x = particle.scale.y = ( Math.sin( ( ix + count ) * 0.3 ) + 2 ) * 4 + ( Math.sin( ( iy + count ) * 0.5 ) + 1 ) * 4; |
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} |
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} |
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renderer.render( scene, camera ); |
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// This increases or decreases speed |
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count += 0.2; |
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} |