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Dynamic object : Affected by gravity, collisions and other constraints.
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Static object : Not affected by forces.
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Respondable object : Produces a collision reaction with other respondable objects.
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Respondable mask : Used to filter respondability to only some objects.
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Collidable object : Tested for collision.
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Detectable object : Can be detected by proximity sensor.
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Renderable : Can be seen by visual sensors.
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Measureable : Can be used for minimum distance calculation.
- Adjust color
- Adjust texture
- Parent <---> Child
- Pure & Non-pure geometry
- Prismatic
- Revolute
- Spherical
- Passive
- Torque/Force
- Inverse Kinematic
- Dependent : Depends on the position of the other joint
- Velocity control