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Last active July 11, 2020 17:37
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Coppelia Sim

Objects

Object Interaction Properties

  • Dynamic object : Affected by gravity, collisions and other constraints.

  • Static object : Not affected by forces.

  • Respondable object : Produces a collision reaction with other respondable objects.

  • Respondable mask : Used to filter respondability to only some objects.

Object Special Properties

  • Collidable object : Tested for collision.

  • Detectable object : Can be detected by proximity sensor.

  • Renderable : Can be seen by visual sensors.

  • Measureable : Can be used for minimum distance calculation.

Object Shape Properties

  • Adjust color
  • Adjust texture

Object Heirarchy

  • Parent <---> Child
  • Pure & Non-pure geometry

Joints

Joint Types

  1. Prismatic
  2. Revolute
  3. Spherical

Joint Modes

  • Passive
  • Torque/Force
  • Inverse Kinematic
  • Dependent : Depends on the position of the other joint

Joint Control

  • Velocity control

References

  1. https://www.youtube.com/playlist?list=PLjzuoBhdtaXOoqkJUqhYQletLLnJP8vjZ
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