Created
August 6, 2012 08:44
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V8 Code Sample
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// UpaV8PerfTest.cpp : Defines the entry point for the console application. | |
// | |
#include "stdafx.h" | |
using namespace v8; | |
std::string readSourceFile(std::string fileName) | |
{ | |
std::ifstream t(fileName); | |
std::string content((std::istreambuf_iterator<char>(t)), | |
std::istreambuf_iterator<char>()); | |
return content; | |
} | |
void printObjectProperties(Handle<Object> obj) | |
{ | |
String::AsciiValue objascii(obj); | |
printf("%s\n", *objascii); | |
Handle<Array> properties = obj->GetPropertyNames(); | |
int len = properties->Length(); | |
printf("Number of properties = %d:\n", len); | |
for(int i = 0 ; i < len ; ++i) | |
{ | |
const Handle<Value> key = properties->Get(i); | |
String::AsciiValue str(key); | |
printf("\t%d. %s\n", (i + 1), *str); | |
} | |
} | |
void printValue(Handle<Value> value) | |
{ | |
if(value->IsNumber()){ | |
if(value->IsUint32()){ | |
printf("Uint32: %d", value->Uint32Value()); | |
}else if(value->IsInt32()){ | |
printf("Int32: %d", value->Int32Value()); | |
}else{ | |
printf("Long: %I64d", value->IntegerValue()); | |
} | |
}else if(value->IsBoolean()){ | |
printf("Bool: %d", value->BooleanValue()); | |
}else if(value->IsObject()){ | |
printf("Object:"); | |
printObjectProperties(Handle<Object>::Cast(value)); | |
} | |
printf("\n"); | |
} | |
int _tmain(int argc, _TCHAR* argv[]) | |
{ | |
// Create a stack-allocated handle scope. | |
HandleScope handle_scope; | |
// Create a new context. | |
Persistent<Context> context = Context::New(); | |
// Enter the created context for compiling and | |
// running the hello world script. | |
Context::Scope context_scope(context); | |
std::string Dict_js = readSourceFile("Dict.js"); | |
std::string EnumDict_js = readSourceFile("EnumDict.js"); | |
std::string upa_js = readSourceFile("upa.js"); | |
std::string bench_load_js = readSourceFile("bench_load.js"); | |
std::string all_js; | |
all_js.append(Dict_js); | |
all_js.append(EnumDict_js); | |
all_js.append(upa_js); | |
all_js.append(bench_load_js); | |
// Create a string containing the JavaScript source code. | |
Handle<String> source = String::New(all_js.c_str()); | |
Handle<Script> script = Script::Compile(source); | |
Handle<Value> result = script->Run(); | |
// Convert the result to an ASCII string and print it. | |
//String::AsciiValue ascii(result); | |
//printf("%s\n", *ascii); | |
//Handle<Array> arr = Array::New(4); | |
//Handle<Value> val = Integer::New(1); | |
//arr->Set(Integer::New (0), val); | |
//arr->Set(Integer::New (1), val); | |
//arr->Set(Integer::New (2), val); | |
//arr->Set(Integer::New (3), val); | |
//Handle<Value> args[1]; | |
//args[0] = arr; | |
// Start the benchmark | |
Handle<Function> func = Handle<Function>::Cast(context->Global()->Get(String::New("runBenchMark"))); | |
Handle<Value> value = func->Call(func, 0, 0); | |
printValue(value); | |
//Handle<Value> value = context->Global()->Get(String::New("f")); | |
//printf("==== is value number = %d ====\n", value->IsNumber()); | |
//printf("==== is value integer = %d ====\n", value->IsInt32()); | |
//printf("==== %I64d ===", value->IntegerValue()); | |
//Handle<Object> obj = Handle<Object>::Cast(context->Global()->Get(String::New("BinaryReader"))); | |
// Create a string containing the JavaScript source code. | |
Handle<String> createReader = String::New("var b = BinaryReader.reader([0,0,1,1]); var f = b.int();"); | |
// Compile the source code. | |
Handle<Script> compiledCreateReader = Script::Compile(createReader); | |
compiledCreateReader->Run(); | |
//Handle<Object> obj = Handle<Object>::Cast(compiledCreateReader->Run()); | |
Handle<Object> obj = Handle<Object>::Cast(context->Global()->Get(String::New("b"))); | |
printObjectProperties(obj); | |
// Dispose the persistent context. | |
context.Dispose(); | |
return 0; | |
} |
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