An analysis of how the PS4/PS5 Remote Play protocol (Takion) handles packet loss and rate adaptation, as implemented by this client, with a comparison against Parsec's BUD protocol and Sunshine/Moonlight.
Scope and method. Everything below was read from the client implementation in lib/. The
console side is closed source, so where the protocol carries a value the console chooses, that
is stated explicitly rather than guessed at. Line references are to the tree at the time of
writing.