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using UnityEngine; | |
public class VectorScript : MonoBehaviour | |
{ | |
void Update() | |
{ | |
Vector3 from = Vector3.zero; | |
Vector3 to = Vector3.one*10; | |
transform.position = Vector3.Slerp(from, to, Time.time * 0.3f); | |
} | |
} |
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