Created
February 16, 2024 18:59
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Quick benchmark - Randomness via CPU
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <time.h> | |
// Function to convert a byte into its hexadecimal string representation | |
void byteToHex(unsigned char byte, char hexStr[3]) { | |
const char hexDigits[] = "0123456789abcdef"; | |
hexStr[0] = hexDigits[byte >> 4]; // Extract the high nibble (4 bits) and find its hex character | |
hexStr[1] = hexDigits[byte & 0x0F]; // Extract the low nibble and find its hex character | |
hexStr[2] = '\0'; // Null-terminate the string | |
} | |
int main() { | |
const size_t numIterations = 1000; // Number of times to repeat the process | |
const size_t numBytes = 1000000; // Number of random bytes to generate per iteration | |
for (size_t j = 0; j < numIterations; ++j) { | |
unsigned char* randomBytes = (unsigned char*)malloc(numBytes); // Explicit cast needed here | |
char* hexString = (char*)malloc(numBytes * 2 + 1); // Each byte -> 2 hex characters, +1 for null terminator, explicit cast needed here | |
if (!randomBytes || !hexString) { | |
printf("Memory allocation failed\n"); | |
return 1; | |
} | |
// Generate random bytes | |
for (size_t i = 0; i < numBytes; ++i) { | |
randomBytes[i] = (unsigned char)(rand() % 256); | |
} | |
// Convert bytes to hex string | |
for (size_t i = 0; i < numBytes; ++i) { | |
byteToHex(randomBytes[i], &hexString[i * 2]); | |
} | |
// Normally, you would do something with hexString here | |
free(randomBytes); | |
free(hexString); | |
} | |
return 0; | |
} |
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