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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
/// <summary> | |
/// | |
/// Unity 引擎的 mesh 顶点顺序如下: | |
/// | |
/// (0)-------(1)(4)-------(5) | |
/// | | | | |
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private static string[] _persistentDataPaths; | |
public static bool IsDirectoryWritable(string path) { | |
try { | |
if (!Directory.Exists(path)) return false; | |
string file = Path.Combine(path, Path.GetRandomFileName()); | |
using (FileStream fs = File.Create(file, 1)) {} | |
File.Delete(file); | |
return true; | |
} catch { |