Created
October 6, 2017 04:31
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An example on different ways to manage static game state with Nakama server.
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{ | |
"skills": [ | |
{ | |
"context": {"bucket": "b", "collection": "skills", "record": "fireball"}, | |
"value": { | |
"name": "Fireball", | |
"element": 0, | |
"base_damage": 20 | |
} | |
}, | |
{ | |
"context": {"bucket": "b", "collection": "skills", "record": "iceshard"}, | |
"value": { | |
"name": "Ice Shard", | |
"element": 1, | |
"base_damage": 14 | |
} | |
} | |
] | |
} |
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--[[ | |
Copyright 2017 The Nakama Authors | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 | |
Unless required by applicable law or agreed to in writing, software | |
distributed under the License is distributed on an "AS IS" BASIS, | |
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
See the License for the specific language governing permissions and | |
limitations under the License. | |
]]-- | |
local nk = require("nakama") | |
------------ | |
-- A module which shows different ways to manage static game data within the server. | |
-- @module static | |
--- Option 1 | |
-- Load all game state via a http hook which can be called after server start. | |
-- expected input: | |
-- {"skills": [{"context": {"bucket": "b", "collection": "skills", "record": "skill1"}}, ...]} | |
-- usage: | |
-- curl -X POST "http://127.0.0.1:7350/runtime/static.setup?key=defaultkey" \ | |
-- -d @static.json \ | |
-- -H 'Content-Type: application/json' | |
-- -H 'Accept: application/json' | |
nk.register_http(function(context, payload) | |
local skills = assert(payload.skills, "'skills' field required.") | |
local records = {} | |
for i, v in ipairs(skills) | |
do | |
local context = assert(v.context, "'context' field required.") | |
local record = { | |
Bucket = assert(context.bucket, "'bucket' field required."), | |
Collection = assert(context.collection, "'collection' field required."), | |
Record = assert(context.record, "'record' field required."), | |
Value = assert(v.value, "'value' field required."), | |
PermissionRead = 2, | |
PermissionWrite = 0 | |
} | |
table.insert(records, record) | |
end | |
nk.storage_write(records) | |
end, "static.setup") | |
--- Option 2 | |
-- Manage the game state directly as code which is loaded at server start. | |
do | |
local records = { | |
-- Skills | |
{ | |
Bucket = "b", Collection = "skills", Record = "fireball", PermissionRead = 2, PermissionWrite = 0, | |
Value = { | |
name = "Fireball", | |
element = 0, -- fire(0), water(1), earth(2), wind(3) | |
base_damage = 20 | |
} | |
}, { | |
Bucket = "b", Collection = "skills", Record = "iceshard", PermissionRead = 2, PermissionWrite = 0, | |
Value = { | |
name = "Ice Shard", | |
element = 1, | |
base_damage = 14 | |
} | |
} | |
} | |
nk.storage_write(records) | |
end |
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