Created
July 4, 2025 02:13
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---mob_Blaster--- | |
Prefab :: blaster | |
Range Behavior :: Long Ranged | |
Abilities :: [[Blaster Slash]] [[Blaster Heal]] | |
Speed :: 500 | |
Type :: Elite | |
Options :: alwaysattack | |
---ability_Blaster Slash--- | |
Bullet Definition :: [[blasterslash]] | |
Cooldown :: 2.0 | |
VFX Charging :: trigger:Attack* | |
Lock Time :: 0.25 | |
Cast Time :: 0.75 | |
---bulletdef_blasterslash--- | |
potency 100 | |
repeat bullets:10 speed:7 angle:-45 maxAngle:45 directionType:relative | |
---ability_Blaster Heal--- | |
Cooldown :: 7.0 | |
VFX Charging :: trigger:Heal* | |
Lock Time :: 0.25 | |
Cast Time :: 0.75 | |
Script :: BlasterHeal | |
---script_BlasterHeal_Cast--- | |
if frameNum == 14 { | |
myAllies := getAlliesSortedByHealth(myEntityId) | |
for i := 0; i < 3 && i < len(myAllies); i++ { | |
dealPotencyToEntity(myEntityId, myAllies[i]["id"], -150, 0) | |
} | |
} | |
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