Forked from NJ-006/gist:43f1f1f9f4d153c41798584ad914e532
Created
October 17, 2024 15:50
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---mobdefinition_Destructor--- | |
Prefab :: colossus | |
Range Behavior :: [[Medium Ranged]] | |
Abilities :: [[Colossus Spin]] [[Colossus Slam]] [[Colossus Shoot]] [[Colossus Explosion]] | |
Bounding Box :: 0 2.73 2.5 3.0 | |
Type :: Boss | |
Loot :: [[Colossus]] | |
---ability_Colossus Spin--- | |
Bullet Definition :: [[colossusspin]] | |
VFX Charging :: trigger:SpinAttack* | |
Lock Time :: 0.5 | |
Cast Time :: 0.5 | |
---bulletdef_colossusspin--- | |
potency 100 | |
shake SmallExplosion | |
radial bullets:36 speed:6 | |
wait 10 | |
radial bullets:24 speed:7 | |
---ability_Colossus Slam--- | |
Bullet Definition :: [[colossuscircle]] | |
Max Range :: 100.0 | |
VFX Charging :: trigger:Attack* | |
Cast Time :: 0.2 | |
Lock Time :: 1.0 | |
---bulletdef_colossuscircle--- | |
sprite CirclePool 2 | |
potency 250 | |
fire 0 relative 0 | |
aoeexplosion | |
radius 2 | |
timedFill 40 | |
damageEvery 40 | |
wait 40 | |
vfx ColossusExplosion 5 | |
wait 1 | |
vanish | |
wait 40 | |
sprite Basic | |
potency 100 | |
radial bullets:24 speed:6 | |
---ability_Colossus Shoot--- | |
Bullet Definition :: [[colossusshoot]] | |
VFX Charging :: trigger:RangeAttack* | |
Cast Time :: 1.0 | |
Lock Time :: 0.5 | |
---bulletdef_colossusshoot--- | |
potency 100 | |
nway speed:5 bullets:10 spread:40 angle:0 directionType:relative | |
wait 10 | |
nway speed:7 bullets:7 spread:25 angle:0 directionType:relative | |
---ability_Colossus Explosion--- | |
Bullet Definition :: [[colossuscircle]] | |
Max Range :: 100.0 | |
VFX Cast :: trigger:Buff* | |
---bulletdef_colossuscircle--- | |
sprite CirclePool 2 | |
potency 250 | |
fire 0 relative 0 | |
aoeexplosion | |
radius 2 | |
timedFill 40 | |
damageEvery 40 | |
wait 40 | |
vfx ColossusExplosion 5 | |
wait 1 | |
vanish | |
wait 40 | |
sprite Basic | |
potency 100 | |
radial bullets:24 speed:6 | |
---script_colossus_Monster--- | |
hi := func() { | |
hp := getPoints(myEntityId, “hp”, “current”) | |
} | |
if !isDead { | |
if is_undefined(hp) { | |
hi() | |
} | |
log(hp) | |
} |
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