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Simple PM systema
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#include <YSI_Coding\y_timers> | |
#include <YSI_Server\y_colours> | |
#include <YSI_Visual\y_commands> | |
// Gamemode Entry | |
main() | |
{ | |
printf("Copyright (c) - 2023 Genesis Roleplay"); | |
} | |
public OnScriptInit() | |
{ | |
Command_SetDeniedReturn(true); | |
return 1; | |
} | |
static | |
g_sPlayerPmTarget[MAX_PLAYERS]; | |
YCMD:pm(playerid, const string:text[], help) | |
{ | |
if (help) | |
{ | |
SendClientMessage(playerid, X11_GREY, "Help:{FFFFFF} This command for interacting with other player privately"); | |
return 0; | |
} | |
new toplayerid, string:message[64]; | |
if (sscanf(text, "rs[64]", toplayerid, message)) | |
{ | |
SendClientMessage(playerid, X11_GREY, "Syntax:{FFFFFF} /pm <playerid/name> <message>"); | |
return 0; | |
} | |
if (toplayerid == playerid) | |
{ | |
SendClientMessage(playerid, X11_RED, "Error:{FFFFFF} Cannot send pm to yourself!"); | |
return 0; | |
} | |
SendPersonalMessage(playerid, toplayerid, text); | |
return 1; | |
} | |
YCMD:reply(playerid, const string:text[], help) | |
{ | |
new toplayerid = g_sPlayerPmTarget[playerid]; | |
if (!IsPlayerConnected(toplayerid)) | |
{ | |
return SendClientMessage(playerid, X11_RED, "ERROR: {FFFFFF}Invalid target id"); | |
} | |
SendPersonalMessage(playerid, toplayerid, text); | |
return 1; | |
} | |
SendPersonalMessage(playerid, toplayerid, const string:message[]) | |
{ | |
if (!IsPlayerConnected(playerid) || !IsPlayerConnected(toplayerid)) | |
{ | |
return false; | |
} | |
g_sPlayerPmTarget[playerid] = toplayerid; | |
g_sPlayerPmTarget[toplayerid] = playerid; | |
SendClientMessage(playerid, X11_YELLOW, "(( Message to %s(%d): %s ))", ReturnPlayerRPName(toplayerid), toplayerid, message); | |
SendClientMessage(toplayerid, X11_YELLOW, "(( Message from %s(%d): %s ))", ReturnPlayerRPName(playerid), playerid, message); | |
return 1; | |
} | |
ResetPersonalMessage(playerid) | |
{ | |
new targetid = g_sPlayerPmTarget[playerid]; | |
// Sanity Check for targetid to avoid array out of bounds | |
if (targetid != INVALID_PLAYER_ID) | |
{ | |
g_sPlayerPmTarget[targetid] = INVALID_PLAYER_ID; | |
} | |
g_sPlayerPmTarget[playerid] = INVALID_PLAYER_ID; | |
return 1; | |
} | |
// Reset on 5 minutes | |
ptask OnAutoResetPM[6000 * 5](playerid) | |
{ | |
ResetPersonalMessage(playerid); | |
return 1; | |
} | |
public OnPlayerDisconnect(playerid, reason) | |
{ | |
ResetPersonalMessage(playerid); | |
return 1; | |
} |
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