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Derangements - Monte Carlo - Multi Card Match
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#include <random> | |
#include <map> | |
#include <vector> | |
#include <iostream> | |
#include <iomanip> | |
unsigned int | |
Disarrange( | |
const unsigned int aMax, | |
std::mt19937& aGenerator, | |
std::uniform_int_distribution<>& aDistribution) | |
{ | |
unsigned int count = 0; | |
for (unsigned int i = 0; i < aMax; ++i) | |
{ | |
const int value = aDistribution(aGenerator); | |
if (value == i) | |
{ | |
++count; | |
} | |
} | |
return count; | |
} | |
int main() | |
{ | |
// The only things you need to modify to do different runs | |
const unsigned int rolls = 10000000; | |
const unsigned int runs = 32; | |
const unsigned int layers = 10; | |
std::random_device randomDevice; | |
std::mt19937 generator(randomDevice()); | |
std::vector<std::map<unsigned int, double>> results; | |
results.resize(layers); | |
for (unsigned int run = 1; run < runs; ++run) | |
{ | |
std::uniform_int_distribution<> distribution(0, run - 1); | |
std::vector<unsigned int> layerCounts; | |
layerCounts.resize(layers); | |
for (unsigned int i = 0; i < rolls; ++i) | |
{ | |
const unsigned int result = Disarrange(run, generator, distribution); | |
for(unsigned int layer = 0; layer < layerCounts.size(); ++layer) | |
{ | |
if (result > layer) | |
{ | |
++layerCounts[layer]; | |
} | |
} | |
} | |
for (unsigned int layer = 0; layer < results.size(); ++layer) | |
{ | |
auto& result = results[layer]; | |
result[run] = (layerCounts[layer] / static_cast<double>(rolls)); | |
} | |
} | |
for(const auto& layer : results) | |
{ | |
for (const auto& value : layer) | |
{ | |
std::cout << std::fixed << value.second << '\n'; | |
} | |
std::cout << '\n'; | |
} | |
return 0; | |
} |
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