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@olegknyazev
Last active June 30, 2019 10:45
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An example of bottom-up naming in Turret
void ATurret::Tick(float DeltaSeconds) {
...
TimeSinceLastTargetUpdate += DeltaSeconds;
if (TimeSinceLastTargetUpdate >= TargetSearchInterval) {
TimeSinceLastTargetUpdate = 0.f;
CurrentTarget = FindNearestTarget();
}
}
AActor* ATurret::FindNearestTarget() {
...
}
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