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@oliviano
Created March 23, 2021 22:57
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--- Change Coordinate System ---
If you are only changing the handedness then you just need to scale the axis you want to switch. In this case scale in -1.0 in Z.
However what this also does is change the winding of your polygons.
When a polygon’s normal is facing the camera, TD expects the polygon’s vertex winding to be counter-clockwise.
Scaling by -1.0 in only one axis direction will cause the polygon windings to be reversed
so now the face with the normal pointing out will be clockwise.
You need to fix this using a Vertex SOP to re-reverse the winding. Otherwise your lighting won’t work correctly.
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