- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
public enum ValueType { Int, Float, Bool, String, Vector3 } | |
[Serializable] | |
public struct AnyValue { | |
public ValueType type; | |
// Storage for different types of values |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEditor; | |
using UnityEngine; | |
public class SnapRectTransformAnchorsToCorners : MonoBehaviour | |
{ | |
[MenuItem("CONTEXT/RectTransform/Snap Anchors To Corners", priority = 50)] | |
private static void Execute(MenuCommand command) | |
{ | |
RectTransform rectTransform = command.context as RectTransform; | |
RectTransform parent = rectTransform.parent as RectTransform; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
using UnityEngine.Tilemaps; | |
using Random = UnityEngine.Random; | |
public class PlayerAnimator : MonoBehaviour { | |
[SerializeField] private float _minImpactForce = 20; | |
// Anim times can be gathered from the state itself, but | |
// for the simplicity of the video... |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ig.module( | |
'game.entities.square' | |
) | |
.requires( | |
'impact.entity' | |
) | |
.defines(function(){ | |
EntitySquare = ig.Entity.extend({ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ig.module( | |
'game.plugins.camera' | |
) | |
.requires( | |
'impact.game', | |
'impact.image' | |
) | |
.defines(function () { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
impact3D = {}; | |
impact3D.models = impact3D.models || {}; | |
impact3D.entities = impact3D.entities || {}; | |
impact3D.player = impact3D.player || {}; | |
impact3D.scene = null; | |
impact3D.updateCount = 0; | |
impact3D.init = function(scene) | |
{ | |
console.log(" ***impact3D Init *** "); |