Created
April 5, 2016 11:04
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iOS: How to retrieve image dimensions without loading CGImage into memory
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// This method requires ImageIO.framework | |
#import <ImageIO/ImageIO.h> | |
- (CGSize)sizeOfImageAtURL:(NSURL *)imageURL | |
{ | |
// With CGImageSource we avoid loading the whole image into memory | |
CGSize imageSize = CGSizeZero; | |
CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)imageURL, NULL); | |
if (source) { | |
NSDictionary *options = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:NO] forKey:(NSString *)kCGImageSourceShouldCache]; | |
CFDictionaryRef properties = (NSDictionary *)CGImageSourceCopyPropertiesAtIndex(source, 0, (CFDictionaryRef)options); | |
if (properties) { | |
NSNumber *width = [(NSDictionary *)properties objectForKey:(NSString *)kCGImagePropertyPixelWidth]; | |
NSNumber *height = [(NSDictionary *)properties objectForKey:(NSString *)kCGImagePropertyPixelHeight]; | |
if ((width != nil) && (height != nil)) | |
imageSize = CGSizeMake(width.floatValue, height.floatValue); | |
CFRelease(properties); | |
} | |
CFRelease(source); | |
} | |
return imageSize; | |
} |
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