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@lpereira
lpereira / nobots.py
Last active April 24, 2025 20:19
Block pesky crawlers automatically
#!/usr/bin/python
# nobots: block stupid crawler bots
#
# Block list maintained by L. Pereira; use is free for personal
# use. Commercial usage is not allowed. No warranty whatsoever.
#
# Stick this in an hourly cron job and that's it. (The list is only updated
# every hour, so running it more frequently doesn't help. In fact, you may
# run this script once a day and it'll most likely be fine.)
#
@zserge
zserge / 6502.py
Created December 28, 2024 19:28
tiny 6502 emulator in python
import base64
OPSZ = [1, 2, 0, 0, 0, 2, 2, 0, 1, 2, 1, 0, 0, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 3, 2, 0, 0, 2, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 1, 2, 0, 0, 0, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 1, 2, 0, 0, 0, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 0, 2, 0, 0, 2, 2, 2, 0, 1, 0, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 3, 1, 0, 0, 3, 0, 0, 2, 2, 2, 0, 2, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 3, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0, 2, 2, 0, 0, 2, 2, 2, 0, 1, 2, 1, 0, 3, 3, 3, 0, 2, 2, 0, 0, 0, 2, 2, 0, 1, 3, 0, 0, 0, 3, 3, 0]
WOZMON = base64.b64decode('2Figf4wS0KmnjRHQjRPQyd/wE8mb8APIEA+p3CDv/6mNIO//oAGIMPatEdAQ+60Q0JkAAiDv/8mN0NSg/6kAqgqFK8i5AALJjfDUya6Q9PDwybrw68nS8DuGKIYphCq5AAJJsMkKkAZpiMn6kBEKCgoKogQKJigmKcrQ+MjQ4MQq8JckK1AQpSiBJuYm0LXmJ0xE/2wkADArogK
@alexandreaquiles
alexandreaquiles / clean-arch-morreu.md
Last active August 31, 2023 17:11
Transcrição do Spaces "Clean Arch morreu?" que aconteceu em 17/08/2022

[Alexandre Aquiles]

Mas é... Então vamos lá pessoal. Meu nome é Alexandre Aquiles.

Twitter do Alexandre Aquiles

Eu não vou falar onde eu trabalho, acho que vocês devem saber, né? Porque aqui o negócio é entre a gente mesmo. É papo nosso aqui mesmo.

Eu lancei um livro recentemente, né? Desbravando SOLID. Deixa eu fazer o jabá já, né? Desbravando SOLID.

@cfm
cfm / README.md
Last active May 11, 2025 22:22
Adapting the twelve-factor methodology for "Qubes-native" multi-VM applications: a preliminary sketch

Adapting the twelve-factor methodology for "Qubes-native" multi-VM applications: a preliminary sketch[^1]

Introduction

Virtualization is the conceptual technology on which modern services (server applications) are built. Whether an application happens to run on a fully- or para-virtualized VM[^2] or is containerized—or even runs on a “bare-metal” physical server after all—most modern services are designed in isolated, replicated, disposable components on commodity hardware.[^3] The [“twelve-factor methodology”][wiggins] (2011) is an influential articulation of the principles

@arthurio
arthurio / README.md
Last active June 26, 2025 14:01
FastApi - Override pydantic settings

Setup

pip install pytest pydantic

Run

pytest

@import Darwin;
@import Foundation;
@import IOKit;
typedef CFTypeRef IOAVServiceRef;
extern IOAVServiceRef IOAVServiceCreate(CFAllocatorRef allocator);
extern IOReturn IOAVServiceCopyEDID(IOAVServiceRef service, CFDataRef* x2);
// outputBufferSize must be less than (1 << 12) (4096 bytes)
extern IOReturn IOAVServiceReadI2C(IOAVServiceRef service, uint32_t chipAddress, uint32_t offset, void* outputBuffer,
uint32_t outputBufferSize);
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 10, 2025 04:43
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@JoeyBurzynski
JoeyBurzynski / 55-bytes-of-css.md
Last active June 18, 2025 19:09
58 bytes of css to look great nearly everywhere

58 bytes of CSS to look great nearly everywhere

When making this website, i wanted a simple, reasonable way to make it look good on most displays. Not counting any minimization techniques, the following 58 bytes worked well for me:

main {
  max-width: 38rem;
  padding: 2rem;
  margin: auto;
}
@matangover
matangover / README.md
Last active August 13, 2024 11:23
Easily open files from Python tracebacks in iTerm2 directly in your editor
  1. In iTerm2, go to Settings -> Profiles -> Advanced -> Smart Selection -> Edit
  2. Click + to add a rule with the following values:
    • Notes: Python traceback
    • Regular Expression: File "(.+)", line ([0-9]+), in .+
    • Precision: Very High
  3. Click Edit Actions... and add an action to open in your editor. For example, if you use VS Code, add an action with the following values:
    • Title: Open in VS Code
    • Action: Run Command...
  • Parameter: /usr/local/bin/code -r -g "\1":\2
@timvisee
timvisee / falsehoods-programming-time-list.md
Last active July 12, 2025 16:07
Falsehoods programmers believe about time, in a single list

Falsehoods programmers believe about time

This is a compiled list of falsehoods programmers tend to believe about working with time.

Don't re-invent a date time library yourself. If you think you understand everything about time, you're probably doing it wrong.

Falsehoods

  • There are always 24 hours in a day.
  • February is always 28 days long.
  • Any 24-hour period will always begin and end in the same day (or week, or month).