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Game of Life
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case class GameOfLife private(width: Int, height: Int, cells: Set[Point]) { | |
private def neighbors(p: Point): Set[Point] = { | |
(for { | |
x <- Math.max(1, p.x - 1).to(Math.min(this.width, p.x + 1)) | |
y <- Math.max(1, p.y - 1).to(Math.min(this.height,p.y + 1)) | |
} yield Point(x, y)).toSet - p | |
} | |
def changeSet: (Set[Point], Set[Point], Set[Point]) = { | |
this.cells.map(neighbors) | |
.foldLeft(Map.empty[Point, Int]) { case (allNeighbors, neighborSet) => | |
neighborSet.foldLeft(allNeighbors) { case (currentNeighbors, neighbor) => | |
currentNeighbors + (neighbor -> (currentNeighbors.getOrElse(neighbor, 0) + 1)) | |
} | |
} | |
.foldLeft((Set.empty[Point], Set.empty[Point], Set.empty[Point])) { | |
case (s@(survivors, dying, born), (k, v)) => | |
(this.cells.contains(k), v) match { | |
case (true, 2) => (survivors + k, dying, born) | |
case (true, 3) => (survivors + k, dying, born) | |
case (true, _) => (survivors, dying + k, born) | |
case (false, 3) => (survivors, dying, born + k) | |
case (false, _) => s | |
} | |
} | |
} | |
def tick(): World = { | |
val (survivors, _, born) = changeSet | |
GameOfLife(this.width, this.height, survivors ++ born) | |
} | |
} | |
object GameOfLife { | |
def seed[A](width: Int, height: Int, points: Set[Point]): World = { | |
GameOfLife(width, height, points) | |
} | |
} |
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