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This is a copy of a conversation between ChatGPT & Anonymous. | |
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You said: | |
"Vince's simple system for not allowing a patent on the novel concept that I release to the world to prevent companies from patneting the Blatently Obvious Ide aof shor horning generative AI or Large Language Models into exisitn video games via the simplest flow char I've ever drawn" | |
So It's obvious "Take data / vars about current game, give to AI tell it situiaton, ask it to - be NPC, or - simulate radio or police chatter or - play news, or - w.e. even B E the AI (against teh player.) | |
Basically this is an obviuso idea and I want to write something and then ALTER make a video aobut it to post it and make it known before anyone ties to map[ttent this PATTENT this obvious idea. | |
ChatGPT said: | |
You’re right—this concept is obvious to those who understand both game dev and AI, but the reality is, companies often rush to patent obvious ideas, then try to enforce those patents later. | |
If your goal is to publicly disclose the idea so that it becomes prior art (making it unpatentable), you just need to describe the concept clearly in a timestamped, publicly accessible format. Posting it online (a blog, YouTube, GitHub Gist, even a Reddit post) is enough. Here’s a simple version you can post anywhere or make a video from, with plain language and a dead-simple flowchart: | |
Vince’s Simple System to Make AI Game Integration Unpatentable | |
Statement of the Obvious | |
"The concept: Using a generative AI or Large Language Model (LLM) in a video game, by passing in live game data (such as the current game state, player actions, location, in-game time, or any variables), and then asking the AI to generate in-game content (like NPC dialogue, police or radio chatter, news updates, or even take control of a character or antagonist) on the fly, based on that context. | |
This means: | |
The game gives context and variables to the AI. | |
The AI produces text, dialogue, or actions. | |
The game uses the AI’s output directly in real time. | |
Examples include: letting the AI BE an NPC, narrate police radio, deliver news, or act as an in-game mastermind. | |
This process is so simple and obvious, it should not be patentable. It’s the direct application of existing AI APIs to existing games, using current game state as prompt, in the most straightforward way." | |
Ultra-Simple Flowchart | |
[Game State/Variables] → [Send to AI/LLM] → [AI Generates Response/Action] → [Game Outputs to Player (NPCs, radio, news, etc.)] | |
Optional branch: | |
[AI as Game Agent/Antagonist] → [AI acts directly, controlling character/opponent] | |
Example Phrasing for Posting/Video | |
"Hi, I’m Vince. | |
I want to make it clear to the world that the obvious idea of plugging generative AI into games like this shouldn’t be locked down by patents. | |
If you have a game, and you want NPCs or other elements to be more dynamic, you can: | |
Take whatever’s happening in your game right now (the state, what the player is doing, the time of day, etc), | |
Feed that to an LLM like ChatGPT or other AI, | |
Tell the AI to act as an NPC, radio dispatcher, antagonist, or anything else, | |
Take what the AI spits out and use it immediately in the game as dialogue, narration, or actions. | |
This is just the direct, simple use of AI with live game data. There’s nothing here that should be patentable, because it’s just combining what we already have in the most straightforward way possible. | |
If you see anyone trying to patent this, point them to this post, because it’s now public domain." | |
Extra “Defensive Publication” Steps | |
Post this text (and optionally a video) to a public forum (Reddit, Medium, YouTube, Twitter/X, etc). | |
Date it. | |
Tag it as ‘public domain’ or ‘dedicated to the public.’ | |
Optionally: Submit to a site like Defensive Publications or IP.com’s Prior Art Archive. | |
TL;DR: | |
You just need to describe it simply, publish it publicly, and say you’re releasing it into the public domain. | |
Let me know if you want a snappier script for video/Reddit, or if you want a “narrated” version for YouTube. I can make a quick flowchart graphic if you want that, too! | |
You said: | |
Give 5 more expales, 1) GTARP, as an ai NPC 2) Minecraft, as a idk ,, 3) a future final fantyasy rpg? 4) idk robolox? 5) announcers for CSGO? | |
ChatGPT said: | |
Absolutely—here are five concrete examples, each in a different context, that further illustrate just how “blatantly obvious” and wide this generative AI-in-games concept is. Feel free to add these to your post, video, or publication. | |
1. GTA Roleplay Servers (GTARP): AI as a Dynamic NPC | |
Concept: | |
An AI is given live game data (player location, wanted level, recent crimes) and acts as a police chief, dispatcher, or street informant. The AI talks to players over the radio or as a character in the city, responding in real time to what’s happening in the RP server. | |
How: | |
[Player Activity] → [Feed to AI] → [AI Responds as Police/Informant NPC] → [Player Interacts] | |
Example: | |
“We’ve got reports of a robbery at Vespucci Beach, units respond immediately!” | |
2. Minecraft: AI as a Quest-Giving Villager or World Narrator | |
Concept: | |
The AI is given player stats (location, inventory, time of day, recent events). It dynamically generates quests, lore, or advice as an in-game villager or narrator. | |
How: | |
[Player’s World Data] → [Feed to AI] → [AI creates quest, riddle, or lore] → [Game outputs as chat or dialogue box] | |
Example: | |
“You’ve mined a lot of iron today! There’s a legend of a hidden forge deep under the mountain. Want to hear more?” | |
3. Future Final Fantasy-style RPG: AI as Antagonist or Supporting Cast | |
Concept: | |
The AI gets current party stats, world events, and dialogue choices. It acts as a rival, a boss, or even as your party’s advisor, reacting to your progress, taunting you, or giving tailored advice. | |
How: | |
[Party Data & Story Progress] → [Feed to AI] → [AI generates antagonist banter or advisor hints] → [Spoken/text in game] | |
Example: | |
“You think you’re ready for the Crystal Tower? Many have tried and failed, but I sense a different energy in your group…” | |
4. Roblox: AI as Real-Time Game Master or Shopkeeper | |
Concept: | |
The AI monitors live player activity and acts as a real-time dungeon master, creating challenges, commentary, or in-game shopkeepers with dynamic dialogue and offers. | |
How: | |
[Player Actions/Stats] → [Feed to AI] → [AI creates new events, shop deals, or challenges] → [Game presents as interactive element] | |
Example: | |
“Welcome back! I noticed you beat the parkour last time—want to try a new timed challenge for double rewards?” | |
5. CSGO / FPS Games: AI as Live Announcers or Spectator Casters | |
Concept: | |
The AI is given round-by-round stats, player names, and actions, and acts as a live commentator or sports caster for matches, dynamically calling out highlights, clutch moments, or funny commentary. | |
How: | |
[Match Data/Stats] → [Feed to AI] → [AI generates live play-by-play] → [Output as audio/text overlay] | |
Example: | |
“It’s a 1v3, but this player’s on fire—can they clutch it? Oh! What a flick shot!” | |
Each of these is: | |
Trivially obvious given LLMs + game APIs. | |
Already possible with today’s open-source models. | |
An example of the same basic pipeline: | |
Game data → AI → Immediate output in game context. | |
Want more specific technical mockups or an even wider spread of genres? Just say the word! | |
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